arcade/fightstick/body.go

32 lines
1.0 KiB
Go

package main
import (
"github.com/deadsy/sdfx/sdf"
v2 "github.com/deadsy/sdfx/vec/v2"
)
const (
BODY_SIZE_X = 300
BODY_SIZE_Y = 220
BODY_SIZE_Z = 2 + 0 + 0 //Top + Walls + Base
)
func topPlane() sdf.SDF2 {
top := sdf.Box2D(v2.Vec{X: 300, Y: 220}, 10)
joystick := joystick(v2.Vec{X: 84, Y: 10 + 10 + 20}) // as listed on jlfmeasure.jpg
joystick = sdf.Transform2D(joystick, sdf.Rotate2d(sdf.DtoR(90)))
joystick = loggedMovement(joystick, v2.Vec{X: -top.BoundingBox().Max.X / 2, Y: top.BoundingBox().Max.Y / 7}, "joystick")
top = sdf.Difference2D(top, joystick)
buttons := buttonRows()
buttons = loggedMovement(buttons, v2.Vec{X: top.BoundingBox().Max.X / 2, Y: top.BoundingBox().Max.Y / 4}, "button cluster")
top = sdf.Difference2D(top, buttons)
auxillaryButtons := functionRow()
// this is a bit ugly
auxillaryButtons = loggedMovement(auxillaryButtons, v2.Vec{X: -top.BoundingBox().Max.X / 2.4, Y: 4 * (top.BoundingBox().Max.Y / 5)}, "function cluster")
top = sdf.Difference2D(top, auxillaryButtons)
return top
}