package main import ( "github.com/deadsy/sdfx/sdf" v2 "github.com/deadsy/sdfx/vec/v2" ) const ( BODY_SIZE_X = 300 BODY_SIZE_Y = 220 BODY_SIZE_Z = 2 + 0 + 0 //Top + Walls + Base ) func topPlane() sdf.SDF2 { top := sdf.Box2D(v2.Vec{X: 300, Y: 220}, 10) joystick := joystick(v2.Vec{X: 84, Y: 10 + 10 + 20}) // as listed on jlfmeasure.jpg joystick = sdf.Transform2D(joystick, sdf.Rotate2d(sdf.DtoR(90))) joystick = loggedMovement(joystick, v2.Vec{X: -top.BoundingBox().Max.X / 2, Y: top.BoundingBox().Max.Y / 7}, "joystick") top = sdf.Difference2D(top, joystick) buttons := buttonRows() buttons = loggedMovement(buttons, v2.Vec{X: top.BoundingBox().Max.X / 2, Y: top.BoundingBox().Max.Y / 4}, "button cluster") top = sdf.Difference2D(top, buttons) auxillaryButtons := functionRow() // this is a bit ugly auxillaryButtons = loggedMovement(auxillaryButtons, v2.Vec{X: -top.BoundingBox().Max.X / 2.4, Y: 4 * (top.BoundingBox().Max.Y / 5)}, "function cluster") top = sdf.Difference2D(top, auxillaryButtons) return top }