arcade/fightstick/body.go

61 lines
2.5 KiB
Go

package main
import (
"github.com/deadsy/sdfx/sdf"
v2 "github.com/deadsy/sdfx/vec/v2"
)
const (
BODY_SIZE_X = 300
BODY_SIZE_Y = 220
BODY_SIZE_Z = 2 + 0 + 0 //Top + Walls + Base
BODY_CURVE = 10
WALL_THICKNESS = 30
)
// topPlane produces a 2D top-down image of the fightstick's top panel.
func topPlane() sdf.SDF2 {
top := sdf.Box2D(v2.Vec{X: BODY_SIZE_X, Y: BODY_SIZE_Y}, BODY_CURVE)
joystick := joystick(v2.Vec{X: 84, Y: 10 + 10 + 20}) // as listed on jlfmeasure.jpg
joystick = sdf.Transform2D(joystick, sdf.Rotate2d(sdf.DtoR(90)))
joystick = loggedMovement(joystick, v2.Vec{X: -top.BoundingBox().Max.X / 2, Y: top.BoundingBox().Max.Y / 7}, "joystick")
top = sdf.Difference2D(top, joystick)
buttons := buttonRows()
buttons = loggedMovement(buttons, v2.Vec{X: top.BoundingBox().Max.X / 2, Y: top.BoundingBox().Max.Y / 4}, "button cluster")
top = sdf.Difference2D(top, buttons)
auxillaryButtons := functionRow()
// this is a bit ugly
auxillaryButtons = loggedMovement(auxillaryButtons, v2.Vec{X: -top.BoundingBox().Max.X / 2.4, Y: 4 * (top.BoundingBox().Max.Y / 5)}, "function cluster")
top = sdf.Difference2D(top, auxillaryButtons)
return top
}
// wallsPlane produces a 2D top-down image of the fightstick's walls.
func wallsPlane() sdf.SDF2 {
walls := sdf.Box2D(v2.Vec{X: BODY_SIZE_X, Y: BODY_SIZE_Y}, BODY_CURVE)
body := sdf.Box2D(v2.Vec{X: BODY_SIZE_X - WALL_THICKNESS, Y: BODY_SIZE_Y - WALL_THICKNESS}, BODY_CURVE)
walls = sdf.Difference2D(walls, body)
lrCutout := trapezoid(v2.Vec{X: (BODY_SIZE_Y - 20), Y: WALL_THICKNESS / 4}, -20)
lCutout := sdf.Transform2D(lrCutout, sdf.Rotate2d(sdf.DtoR(270)))
rCutout := sdf.Transform2D(lCutout, sdf.MirrorY())
lCutout = sdf.Transform2D(lCutout, sdf.Translate2d(v2.Vec{X: -((BODY_SIZE_X / 2) - lCutout.BoundingBox().Max.X), Y: 0}))
rCutout = sdf.Transform2D(rCutout, sdf.Translate2d(v2.Vec{X: (BODY_SIZE_X / 2) - rCutout.BoundingBox().Max.X, Y: 0}))
walls = sdf.Difference2D(walls, lCutout)
walls = sdf.Difference2D(walls, rCutout)
tbCutout := trapezoid(v2.Vec{X: (BODY_SIZE_X - 20), Y: WALL_THICKNESS / 4}, -20)
tCutout := sdf.Transform2D(tbCutout, sdf.Rotate2d(sdf.DtoR(180)))
tCutout = sdf.Transform2D(tCutout, sdf.Translate2d(v2.Vec{X: 0, Y: ((BODY_SIZE_Y / 2) - tbCutout.BoundingBox().Max.Y)}))
bCutout := sdf.Transform2D(tbCutout, sdf.Translate2d(v2.Vec{X: 0, Y: -((BODY_SIZE_Y / 2) - tbCutout.BoundingBox().Max.Y)}))
walls = sdf.Difference2D(walls, tCutout)
walls = sdf.Difference2D(walls, bCutout)
return walls
}