package main import ( "github.com/deadsy/sdfx/sdf" v2 "github.com/deadsy/sdfx/vec/v2" ) const ( BODY_SIZE_X = 300 BODY_SIZE_Y = 220 BODY_SIZE_Z = 2 + 0 + 0 //Top + Walls + Base BODY_CURVE = 10 WALL_THICKNESS = 30 ) // topPlane produces a 2D top-down image of the fightstick's top panel. func topPlane() sdf.SDF2 { top := sdf.Box2D(v2.Vec{X: BODY_SIZE_X, Y: BODY_SIZE_Y}, BODY_CURVE) joystick := joystick(v2.Vec{X: 84, Y: 10 + 10 + 20}) // as listed on jlfmeasure.jpg joystick = sdf.Transform2D(joystick, sdf.Rotate2d(sdf.DtoR(90))) joystick = loggedMovement(joystick, v2.Vec{X: -top.BoundingBox().Max.X / 2, Y: top.BoundingBox().Max.Y / 7}, "joystick") top = sdf.Difference2D(top, joystick) buttons := buttonRows() buttons = loggedMovement(buttons, v2.Vec{X: top.BoundingBox().Max.X / 2, Y: top.BoundingBox().Max.Y / 4}, "button cluster") top = sdf.Difference2D(top, buttons) auxillaryButtons := functionRow() // this is a bit ugly auxillaryButtons = loggedMovement(auxillaryButtons, v2.Vec{X: -top.BoundingBox().Max.X / 2.4, Y: 4 * (top.BoundingBox().Max.Y / 5)}, "function cluster") top = sdf.Difference2D(top, auxillaryButtons) return top } // wallsPlane produces a 2D top-down image of the fightstick's walls. func wallsPlane() sdf.SDF2 { walls := sdf.Box2D(v2.Vec{X: BODY_SIZE_X, Y: BODY_SIZE_Y}, BODY_CURVE) body := sdf.Box2D(v2.Vec{X: BODY_SIZE_X - WALL_THICKNESS, Y: BODY_SIZE_Y - WALL_THICKNESS}, BODY_CURVE) walls = sdf.Difference2D(walls, body) lrCutout := trapezoid(v2.Vec{X: (BODY_SIZE_Y - 20), Y: WALL_THICKNESS / 4}, -20) lCutout := sdf.Transform2D(lrCutout, sdf.Rotate2d(sdf.DtoR(270))) rCutout := sdf.Transform2D(lCutout, sdf.MirrorY()) lCutout = sdf.Transform2D(lCutout, sdf.Translate2d(v2.Vec{X: -((BODY_SIZE_X / 2) - lCutout.BoundingBox().Max.X), Y: 0})) rCutout = sdf.Transform2D(rCutout, sdf.Translate2d(v2.Vec{X: (BODY_SIZE_X / 2) - rCutout.BoundingBox().Max.X, Y: 0})) walls = sdf.Difference2D(walls, lCutout) walls = sdf.Difference2D(walls, rCutout) tbCutout := trapezoid(v2.Vec{X: (BODY_SIZE_X - 20), Y: WALL_THICKNESS / 4}, -20) tCutout := sdf.Transform2D(tbCutout, sdf.Rotate2d(sdf.DtoR(180))) tCutout = sdf.Transform2D(tCutout, sdf.Translate2d(v2.Vec{X: 0, Y: ((BODY_SIZE_Y / 2) - tbCutout.BoundingBox().Max.Y)})) bCutout := sdf.Transform2D(tbCutout, sdf.Translate2d(v2.Vec{X: 0, Y: -((BODY_SIZE_Y / 2) - tbCutout.BoundingBox().Max.Y)})) walls = sdf.Difference2D(walls, tCutout) walls = sdf.Difference2D(walls, bCutout) return walls }