rotate wallFrontRight
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@ -36,6 +36,9 @@ func wallFrontRight() sdf.SDF3 {
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neutrik = sdf.Transform3D(neutrik, sdf.Translate3d(v3.Vec{X: BODY_SIZE_X/3 + (WALL_THICKNESS / 2), Y: BODY_SIZE_Y / 3, Z: 0}))
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neutrik = sdf.Transform3D(neutrik, sdf.Translate3d(v3.Vec{X: BODY_SIZE_X/3 + (WALL_THICKNESS / 2), Y: BODY_SIZE_Y / 3, Z: 0}))
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corner = sdf.Difference3D(corner, neutrik)
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corner = sdf.Difference3D(corner, neutrik)
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corner = sdf.Transform3D(corner, sdf.MirrorYZ())
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corner = sdf.Transform3D(corner, sdf.Rotate3d(v3.Vec{X: 0, Y: 0, Z: 1}, sdf.DtoR(270)))
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return corner
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return corner
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}
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}
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