151 lines
4.7 KiB
Go
151 lines
4.7 KiB
Go
package main
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import (
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"flag"
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"fmt"
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"log"
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"time"
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"github.com/andreykaipov/goobs"
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"github.com/andreykaipov/goobs/api/requests/inputs"
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"github.com/andreykaipov/goobs/api/requests/sceneitems"
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"github.com/andreykaipov/goobs/api/typedefs"
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)
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/*
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TODO:
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1. Scene transition is jumpy sometimes, probably doesn't like the 'cmus' scene changing while the scene item 'cmus' in 'streaming' is mid transition. (add a delay?)
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1. Document functions
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*/
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var password string
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func init() {
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flag.StringVar(&password, "p", "", "your obs websocket password")
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flag.Parse()
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}
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func main() {
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sleepTime := 1.0
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client, err := goobs.New("localhost:4455", goobs.WithPassword(password))
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if err != nil {
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log.Fatalf("Authentication failed, password %v absent or incorrect.", password)
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}
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defer client.Disconnect()
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cmusParams := sceneitems.NewGetSceneItemListParams().WithSceneName("cmus")
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streamParams := sceneitems.NewGetSceneItemListParams().WithSceneName("stream")
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cmusSCIL, err := client.SceneItems.GetSceneItemList(cmusParams)
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if err != nil {
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// i should force create the scene if it does not exist. but this is solely for me.
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// failing in this way is probably smarter since it forces to arrange the scene how i want it.
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log.Fatalf("Expecting a scene named \"cmus\", but the scene was not found.\n%v", err.Error())
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}
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streamSCIL, err := client.SceneItems.GetSceneItemList(streamParams)
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if err != nil {
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log.Fatalf("Expecting a scene named \"stream\", but the scene was not found.\n%v", err.Error())
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}
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var prevPath string
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for {
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out, err := CmusRemoteOutput()
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if err != nil {
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log.Fatalf("%v\nCmus is likely not running.", err.Error())
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}
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path, err := getAttribute(out, "file ")
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if err != nil {
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log.Fatal(err.Error())
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}
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if path != prevPath {
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//stream scene
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for _, sI := range streamSCIL.SceneItems {
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if sI.SourceName == "cmus" {
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enableItem(client, "stream", sI, false)
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}
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}
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//cmus scene
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artist, err := getAttribute(out, "tag artist ", "tag albumartist ", "tag composer ")
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if err != nil {
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log.Printf("%v does not have an artist listed.", path)
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artist = "Unknown"
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}
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title, err := getAttribute(out, "tag title ")
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if err != nil {
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log.Printf("%v does not have an title listed.", path)
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title = "Unknown"
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}
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album, err := getAttribute(out, "tag album ")
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if err != nil {
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log.Printf("%v does not have an album listed.", path)
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album = "Single"
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}
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art, err := retrieveArt(path)
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if err != nil {
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log.Fatal(err)
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}
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artFile, err := writeArtFile(art)
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if err != nil {
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log.Printf("could not parse the art file, using default.jpg unprocessed.")
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artFile = "./default.jpg"
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}
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color, err := processBGColor(artFile)
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if err != nil {
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log.Printf("Could not determine color, setting to default color.\n%v", err)
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color = 0xff424242
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}
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for _, sI := range cmusSCIL.SceneItems {
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if sI.SourceName == "Artist" {
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updateItem(client, sI, artist, "text")
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}
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if sI.SourceName == "Song" {
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updateItem(client, sI, title, "text")
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}
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if sI.SourceName == "Album" {
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updateItem(client, sI, album, "text")
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}
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if sI.SourceName == "Art" {
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updateItem(client, sI, artFile, "file")
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}
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if sI.SourceName == "Color" {
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updateItem(client, sI, color, "color")
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}
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}
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// stream scene
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for _, sI := range streamSCIL.SceneItems {
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if sI.SourceName == "cmus" {
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enableItem(client, "stream", sI, true)
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}
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}
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}
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time.Sleep(time.Duration(sleepTime) * time.Second)
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prevPath = path
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}
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}
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func updateItem(client *goobs.Client, sI *typedefs.SceneItem, value any, key string) {
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params := inputs.NewSetInputSettingsParams().WithInputName(sI.SourceName).WithInputUuid(sI.SourceUuid)
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params.InputSettings = make(map[string]any)
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params.InputSettings[key] = value
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_, err := client.Inputs.SetInputSettings(params)
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if err != nil {
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// i should probably forcefully create the item element missing, but
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// this is fine for personal use.
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log.Fatal(err)
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}
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}
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func enableItem(client *goobs.Client, sceneName string, sI *typedefs.SceneItem, enabled bool) {
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params := sceneitems.NewSetSceneItemEnabledParams().WithSceneName(sceneName).WithSceneUuid(sI.SourceUuid).WithSceneItemId(sI.SceneItemID).WithSceneItemEnabled(enabled)
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_, err := client.SceneItems.SetSceneItemEnabled(params)
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if err != nil {
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log.Printf("could not set %v to %v.\n%v\n", sI.SourceName, enabled, err)
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}
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}
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func getItemSettings(client *goobs.Client, sI *typedefs.SceneItem) {
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params := inputs.NewGetInputSettingsParams().WithInputName(sI.SourceName).WithInputUuid(sI.SourceUuid)
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gis, err := client.Inputs.GetInputSettings(params)
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if err != nil {
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// this is a helper function, it should not be running usually. this is fine for debugging/development
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log.Fatal(err)
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}
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fmt.Printf("%v\n", gis)
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}
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