package main import ( "flag" "log" "time" "github.com/andreykaipov/goobs" "github.com/andreykaipov/goobs/api/requests/inputs" "github.com/andreykaipov/goobs/api/requests/sceneitems" "github.com/andreykaipov/goobs/api/typedefs" ) /* TODO: 1. Transition effect when swapping songs 2. Has/Get code in parse could probably be done with an interface instead? (is it worth it?) 3. Document functions */ var password string func init() { flag.StringVar(&password, "p", "", "your obs websocket password") flag.Parse() } func main() { // change this password lol! sleepTime := 1.0 client, err := goobs.New("localhost:4455", goobs.WithPassword(password)) if err != nil { log.Fatalf("Authentication failed, password %v absent or incorrect.", password) } defer client.Disconnect() params := sceneitems.NewGetSceneItemListParams().WithSceneName("cmus") scil, err := client.SceneItems.GetSceneItemList(params) if err != nil { // i should force create the scene if it does not exist. but this is solely for me. // failing in this way is probably smarter since it forces to arrange the scene how i want it. log.Fatalf("Expecting a scene named \"cmus\", but the scene was not found.\n%v", err.Error()) } out, err := CmusRemoteOutput() if err != nil { log.Fatalf("%v\nCmus is likely not running.", err.Error()) } path, err := getAttribute(out, "file ") if err != nil { log.Fatal(err.Error()) } var prevPath string for { out, err = CmusRemoteOutput() if err != nil { log.Fatalf("%v\nCmus is likely not running.", err.Error()) } path, err = getAttribute(out, "file ") if err != nil { log.Fatal(err.Error()) } if path != prevPath { artist, err := getAttribute(out, "tag artist ", "tag albumartist ", "tag composer ") if err != nil { log.Printf("%v does not have an artist listed.", path) artist = "Unknown" } title, err := getAttribute(out, "tag title ") if err != nil { log.Printf("%v does not have an title listed.", path) title = "Unknown" } album, err := getAttribute(out, "tag album ") if err != nil { log.Printf("%v does not have an album listed.", path) album = "Single" } art, err := retrieveArt(path) if err != nil { log.Fatal(err) } artFile, err := writeArtFile(art) if err != nil { log.Printf("could not parse the art file, using default.jpg unprocessed.") artFile = "./default.jpg" } color, err := processBGColor(artFile) if err != nil { log.Printf("Could not determine color, setting to default color.\n%v", err) color = 0xff424242 } for i := range scil.SceneItems { if scil.SceneItems[i].SourceName == "Artist" { updateItem(client, scil.SceneItems[i], artist, "text") } if scil.SceneItems[i].SourceName == "Song" { updateItem(client, scil.SceneItems[i], title, "text") } if scil.SceneItems[i].SourceName == "Album" { updateItem(client, scil.SceneItems[i], album, "text") } if scil.SceneItems[i].SourceName == "Art" { updateItem(client, scil.SceneItems[i], artFile, "file") } if scil.SceneItems[i].SourceName == "Color" { updateItem(client, scil.SceneItems[i], color, "color") } } } time.Sleep(time.Duration(sleepTime) * time.Second) prevPath = path } } func updateItem(client *goobs.Client, sI *typedefs.SceneItem, value any, key string) { params := inputs.NewSetInputSettingsParams().WithInputName(sI.SourceName).WithInputUuid(sI.SourceUuid) params.InputSettings = make(map[string]any) params.InputSettings[key] = value _, err := client.Inputs.SetInputSettings(params) if err != nil { // i should probably forcefully create the item element missing, but // this is fine for personal use. log.Fatal(err) } }