Compare commits
No commits in common. "f70b1726ccfd59478dc73645ac0d5cb4e01f01bf" and "4e4c6b3d6946ea3d112b83a349c7ee4408f3902d" have entirely different histories.
f70b1726cc
...
4e4c6b3d69
BIN
electricboogaloo
BIN
electricboogaloo
Binary file not shown.
3
image.go
3
image.go
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@ -87,8 +87,7 @@ func processBGColor(path string) (float64, error) {
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b &= b >> 8
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b &= b >> 8
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//a &= a >> 8
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//a &= a >> 8
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// 25 becomes 0x19, 36 is close to 10% of 256
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// 25 becomes 0x19, 36 is close to 10% of 256
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//fmt.Printf("0x%02x %02x %02x %02x\n", 25, r, g, b)
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fmt.Printf("0x%02x %02x %02x %02x\n", 25, r, g, b)
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// it wants it abgr for some reason
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// it wants it abgr for some reason
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rgba := fmt.Sprintf("0x%02x%02x%02x%02x", 25, b, g, r)
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rgba := fmt.Sprintf("0x%02x%02x%02x%02x", 25, b, g, r)
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rgbaInt, err := strconv.ParseInt(rgba, 0, 64)
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rgbaInt, err := strconv.ParseInt(rgba, 0, 64)
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78
main.go
78
main.go
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@ -2,7 +2,6 @@ package main
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import (
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import (
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"flag"
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"flag"
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"fmt"
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"log"
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"log"
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"time"
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"time"
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@ -14,8 +13,9 @@ import (
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/*
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/*
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TODO:
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TODO:
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1. Scene transition is jumpy sometimes, probably doesn't like the 'cmus' scene changing while the scene item 'cmus' in 'streaming' is mid transition. (add a delay?)
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1. Transition effect when swapping songs
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1. Document functions
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2. Has/Get code in parse could probably be done with an interface instead? (is it worth it?)
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3. Document functions
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*/
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*/
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var password string
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var password string
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@ -25,42 +25,39 @@ func init() {
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}
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}
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func main() {
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func main() {
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// change this password lol!
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sleepTime := 1.0
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sleepTime := 1.0
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client, err := goobs.New("localhost:4455", goobs.WithPassword(password))
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client, err := goobs.New("localhost:4455", goobs.WithPassword(password))
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if err != nil {
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if err != nil {
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log.Fatalf("Authentication failed, password %v absent or incorrect.", password)
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log.Fatalf("Authentication failed, password %v absent or incorrect.", password)
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}
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}
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defer client.Disconnect()
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defer client.Disconnect()
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cmusParams := sceneitems.NewGetSceneItemListParams().WithSceneName("cmus")
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params := sceneitems.NewGetSceneItemListParams().WithSceneName("cmus")
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streamParams := sceneitems.NewGetSceneItemListParams().WithSceneName("stream")
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scil, err := client.SceneItems.GetSceneItemList(params)
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cmusSCIL, err := client.SceneItems.GetSceneItemList(cmusParams)
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if err != nil {
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if err != nil {
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// i should force create the scene if it does not exist. but this is solely for me.
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// i should force create the scene if it does not exist. but this is solely for me.
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// failing in this way is probably smarter since it forces to arrange the scene how i want it.
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// failing in this way is probably smarter since it forces to arrange the scene how i want it.
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log.Fatalf("Expecting a scene named \"cmus\", but the scene was not found.\n%v", err.Error())
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log.Fatalf("Expecting a scene named \"cmus\", but the scene was not found.\n%v", err.Error())
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}
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}
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streamSCIL, err := client.SceneItems.GetSceneItemList(streamParams)
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out, err := CmusRemoteOutput()
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if err != nil {
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if err != nil {
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log.Fatalf("Expecting a scene named \"stream\", but the scene was not found.\n%v", err.Error())
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log.Fatalf("%v\nCmus is likely not running.", err.Error())
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}
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path, err := getAttribute(out, "file ")
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if err != nil {
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log.Fatal(err.Error())
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}
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}
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var prevPath string
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var prevPath string
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for {
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for {
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out, err := CmusRemoteOutput()
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out, err = CmusRemoteOutput()
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if err != nil {
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if err != nil {
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log.Fatalf("%v\nCmus is likely not running.", err.Error())
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log.Fatalf("%v\nCmus is likely not running.", err.Error())
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}
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}
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path, err := getAttribute(out, "file ")
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path, err = getAttribute(out, "file ")
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if err != nil {
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if err != nil {
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log.Fatal(err.Error())
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log.Fatal(err.Error())
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}
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}
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if path != prevPath {
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if path != prevPath {
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//stream scene
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for _, sI := range streamSCIL.SceneItems {
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if sI.SourceName == "cmus" {
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enableItem(client, "stream", sI, false)
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}
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}
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//cmus scene
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artist, err := getAttribute(out, "tag artist ", "tag albumartist ", "tag composer ")
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artist, err := getAttribute(out, "tag artist ", "tag albumartist ", "tag composer ")
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if err != nil {
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if err != nil {
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log.Printf("%v does not have an artist listed.", path)
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log.Printf("%v does not have an artist listed.", path)
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@ -76,6 +73,7 @@ func main() {
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log.Printf("%v does not have an album listed.", path)
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log.Printf("%v does not have an album listed.", path)
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album = "Single"
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album = "Single"
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}
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}
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art, err := retrieveArt(path)
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art, err := retrieveArt(path)
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if err != nil {
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if err != nil {
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log.Fatal(err)
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log.Fatal(err)
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@ -90,27 +88,21 @@ func main() {
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log.Printf("Could not determine color, setting to default color.\n%v", err)
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log.Printf("Could not determine color, setting to default color.\n%v", err)
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color = 0xff424242
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color = 0xff424242
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}
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}
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for _, sI := range cmusSCIL.SceneItems {
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for i := range scil.SceneItems {
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if sI.SourceName == "Artist" {
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if scil.SceneItems[i].SourceName == "Artist" {
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updateItem(client, sI, artist, "text")
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updateItem(client, scil.SceneItems[i], artist, "text")
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}
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}
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if sI.SourceName == "Song" {
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if scil.SceneItems[i].SourceName == "Song" {
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updateItem(client, sI, title, "text")
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updateItem(client, scil.SceneItems[i], title, "text")
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}
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}
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if sI.SourceName == "Album" {
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if scil.SceneItems[i].SourceName == "Album" {
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updateItem(client, sI, album, "text")
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updateItem(client, scil.SceneItems[i], album, "text")
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}
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}
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if sI.SourceName == "Art" {
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if scil.SceneItems[i].SourceName == "Art" {
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updateItem(client, sI, artFile, "file")
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updateItem(client, scil.SceneItems[i], artFile, "file")
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}
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}
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if sI.SourceName == "Color" {
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if scil.SceneItems[i].SourceName == "Color" {
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updateItem(client, sI, color, "color")
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updateItem(client, scil.SceneItems[i], color, "color")
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}
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}
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// stream scene
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for _, sI := range streamSCIL.SceneItems {
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if sI.SourceName == "cmus" {
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enableItem(client, "stream", sI, true)
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}
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}
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}
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}
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}
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}
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@ -130,21 +122,3 @@ func updateItem(client *goobs.Client, sI *typedefs.SceneItem, value any, key str
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log.Fatal(err)
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log.Fatal(err)
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}
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}
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}
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}
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func enableItem(client *goobs.Client, sceneName string, sI *typedefs.SceneItem, enabled bool) {
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params := sceneitems.NewSetSceneItemEnabledParams().WithSceneName(sceneName).WithSceneUuid(sI.SourceUuid).WithSceneItemId(sI.SceneItemID).WithSceneItemEnabled(enabled)
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_, err := client.SceneItems.SetSceneItemEnabled(params)
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if err != nil {
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log.Printf("could not set %v to %v.\n%v\n", sI.SourceName, enabled, err)
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}
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}
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func getItemSettings(client *goobs.Client, sI *typedefs.SceneItem) {
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params := inputs.NewGetInputSettingsParams().WithInputName(sI.SourceName).WithInputUuid(sI.SourceUuid)
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gis, err := client.Inputs.GetInputSettings(params)
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if err != nil {
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// this is a helper function, it should not be running usually. this is fine for debugging/development
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log.Fatal(err)
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}
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fmt.Printf("%v\n", gis)
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}
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