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Author SHA1 Message Date
Octopus Octopus f43eb60b93 deduplicate numbers lol 2025-02-24 13:40:09 -06:00
Octopus Octopus cbeffb0738 reorganized import 2025-02-24 13:39:29 -06:00
Octopus Octopus 51c78bb82f todo updates 2025-02-24 13:39:22 -06:00
Octopus Octopus 5ba1cfd33c more helpful errors 2025-02-24 13:34:24 -06:00
Octopus Octopus 357c3d787e loop output 2025-02-24 13:08:32 -06:00
3 changed files with 73 additions and 40 deletions

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102
main.go
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@ -1,7 +1,9 @@
package main
import (
"flag"
"log"
"time"
"github.com/andreykaipov/goobs"
"github.com/andreykaipov/goobs/api/requests/inputs"
@ -9,62 +11,90 @@ import (
"github.com/andreykaipov/goobs/api/typedefs"
)
/* TODO:
1. Set password with a flag instead of text in the code
2. Loop output
3. Change Panic(err) to code that doesn't crash the program if it fails
/*
TODO:
1. Color backdrop to album cover (some sort of sampling?)
2. Transition effect when swapping songs
3. Has/Get code in parse could probably be done with an interface instead? (is it worth it?)
4. Document functions
*/
var password string
func init() {
flag.StringVar(&password, "p", "", "your obs websocket password")
flag.Parse()
}
func main() {
// change this password lol!
client, err := goobs.New("localhost:4455", goobs.WithPassword("lwihuN0OUVTMeCMM"))
sleepTime := 1.0
client, err := goobs.New("localhost:4455", goobs.WithPassword(password))
if err != nil {
panic(err)
log.Fatalf("Authentication failed, password %v absent or incorrect.", password)
}
defer client.Disconnect()
params := sceneitems.NewGetSceneItemListParams().WithSceneName("cmus")
scil, err := client.SceneItems.GetSceneItemList(params)
if err != nil {
panic(err)
// i should force create the scene if it does not exist. but this is solely for me.
// failing in this way is probably smarter since it forces to arrange the scene how i want it.
log.Fatalf("Expecting a scene named \"cmus\", but the scene was not found.\n%v", err.Error())
}
out, err := CmusRemoteOutput()
if err != nil {
panic(err)
}
artist, err := getAttribute(out, "tag artist ", "tag albumartist ", "tag composer ")
if err != nil {
panic(err)
}
title, err := getAttribute(out, "tag title ")
if err != nil {
panic(err)
}
album, err := getAttribute(out, "tag album ")
if err != nil {
panic(err)
log.Fatalf("%v\nCmus is likely not running.", err.Error())
}
path, err := getAttribute(out, "file ")
if err != nil {
panic(err)
log.Fatal(err.Error())
}
art, err := retrieveArt(path)
artFile, err := writeArtFile(art)
for i := range scil.SceneItems {
if scil.SceneItems[i].SourceName == "Artist" {
updateItem(client, scil.SceneItems[i], artist, "text")
var prevPath string
for {
out, err = CmusRemoteOutput()
if err != nil {
log.Fatalf("%v\nCmus is likely not running.", err.Error())
}
if scil.SceneItems[i].SourceName == "Song" {
updateItem(client, scil.SceneItems[i], title, "text")
path, err = getAttribute(out, "file ")
if err != nil {
log.Fatal(err.Error())
}
if scil.SceneItems[i].SourceName == "Album" {
updateItem(client, scil.SceneItems[i], album, "text")
}
if scil.SceneItems[i].SourceName == "Art" {
updateItem(client, scil.SceneItems[i], artFile, "file")
if path != prevPath {
artist, err := getAttribute(out, "tag artist ", "tag albumartist ", "tag composer ")
if err != nil {
log.Printf("%v does not have an artist listed.", path)
artist = "Unknown"
}
title, err := getAttribute(out, "tag title ")
if err != nil {
log.Printf("%v does not have an title listed.", path)
title = "Unknown"
}
album, err := getAttribute(out, "tag album ")
if err != nil {
log.Printf("%v does not have an album listed.", path)
album = "Single"
}
art, err := retrieveArt(path)
artFile, err := writeArtFile(art)
for i := range scil.SceneItems {
if scil.SceneItems[i].SourceName == "Artist" {
updateItem(client, scil.SceneItems[i], artist, "text")
}
if scil.SceneItems[i].SourceName == "Song" {
updateItem(client, scil.SceneItems[i], title, "text")
}
if scil.SceneItems[i].SourceName == "Album" {
updateItem(client, scil.SceneItems[i], album, "text")
}
if scil.SceneItems[i].SourceName == "Art" {
updateItem(client, scil.SceneItems[i], artFile, "file")
}
}
}
time.Sleep(time.Duration(sleepTime) * time.Second)
prevPath = path
}
}
@ -74,6 +104,8 @@ func updateItem(client *goobs.Client, sI *typedefs.SceneItem, value string, key
params.InputSettings[key] = value
_, err := client.Inputs.SetInputSettings(params)
if err != nil {
// i should probably forcefully create the item element missing, but
// this is fine for personal use.
log.Fatal(err)
}
}

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@ -1,15 +1,16 @@
package main
import (
"fmt"
"io"
"log"
"os"
"path/filepath"
"strings"
"github.com/bogem/id3v2/v2"
"github.com/go-flac/flacpicture"
"github.com/go-flac/go-flac"
"fmt"
"os"
"io"
"log"
"path/filepath"
)
// has