more helpful errors
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electricboogaloo
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electricboogaloo
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33
main.go
33
main.go
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@ -1,6 +1,7 @@
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package main
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import (
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"flag"
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"log"
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"time"
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@ -10,43 +11,51 @@ import (
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"github.com/andreykaipov/goobs/api/typedefs"
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)
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/* TODO:
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/*
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TODO:
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1. Set password with a flag instead of text in the code
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3. Change Panic(err) to code that doesn't crash the program if it fails
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4. Document functions
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*/
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var password string
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func init() {
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flag.StringVar(&password, "p", "", "your obs websocket password")
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flag.Parse()
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}
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func main() {
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// change this password lol!
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sleepTime := 2.0
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client, err := goobs.New("localhost:4455", goobs.WithPassword("lwihuN0OUVTMeCMM"))
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sleepTime := 1.0
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client, err := goobs.New("localhost:4455", goobs.WithPassword(password))
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if err != nil {
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panic(err)
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log.Fatalf("Authentication failed, password %v absent or incorrect.", password)
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}
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defer client.Disconnect()
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params := sceneitems.NewGetSceneItemListParams().WithSceneName("cmus")
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scil, err := client.SceneItems.GetSceneItemList(params)
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if err != nil {
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panic(err)
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// i should force create the scene if it does not exist. but this is solely for me.
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// failing in this way is probably smarter since it forces to arrange the scene how i want it.
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log.Fatalf("Expecting a scene named \"cmus\", but the scene was not found.\n%v", err.Error())
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}
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out, err := CmusRemoteOutput()
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if err != nil {
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panic(err)
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log.Fatalf("%v\nCmus is likely not running.", err.Error())
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}
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path, err := getAttribute(out, "file ")
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if err != nil {
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panic(err)
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log.Fatal(err.Error())
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}
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var prevPath string
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for {
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out, err = CmusRemoteOutput()
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if err != nil {
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panic(err)
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log.Fatalf("%v\nCmus is likely not running.", err.Error())
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}
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path, err = getAttribute(out, "file ")
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if err != nil {
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panic(err)
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log.Fatal(err.Error())
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}
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if path != prevPath {
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artist, err := getAttribute(out, "tag artist ", "tag albumartist ", "tag composer ")
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@ -93,6 +102,8 @@ func updateItem(client *goobs.Client, sI *typedefs.SceneItem, value string, key
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params.InputSettings[key] = value
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_, err := client.Inputs.SetInputSettings(params)
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if err != nil {
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// i should probably forcefully create the item element missing, but
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// this is fine for personal use.
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log.Fatal(err)
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}
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}
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