arcade/arcade!shark/main.go

88 lines
3.3 KiB
Go

package main
import (
"github.com/deadsy/sdfx/render"
"github.com/deadsy/sdfx/render/dc"
"github.com/deadsy/sdfx/sdf"
v2 "github.com/deadsy/sdfx/vec/v2"
v3 "github.com/deadsy/sdfx/vec/v3"
)
func main() {
render.ToSTL(ablzrSwitchHolder(), 200, "ablzrSwitchHolder.stl", dc.NewDualContouringDefault())
render.ToSTL(ablrzButtonAdapter(), 200, "ablrzButtonAdapter.stl", dc.NewDualContouringDefault())
}
func ablrzButtonAdapter() sdf.SDF3 {
base2D, _ := sdf.Circle2D(19.6 / 2) // measured 19.8
// base := sdf.Extrude3D(base2D, 3.5-0.9)
base := sdf.Extrude3D(base2D, 1)
line := sdf.Box2D(v2.Vec{X: 1.1, Y: 19.8}, 0)
line = sdf.Union2D(line, sdf.Transform2D(line, sdf.Rotate2d(sdf.DtoR(90))))
cross := sdf.Extrude3D(line, 0.5)
cross = sdf.Transform3D(cross, sdf.Translate3d(v3.Vec{X: 0, Y: 0, Z: base.BoundingBox().Max.Z - cross.BoundingBox().Max.Z}))
stem2D := sdf.Box2D(sdf.V2{X: 1.2, Y: 3}, 0)
stems := make([]sdf.SDF3, 2)
for i := range stems {
stems[i] = sdf.Extrude3D(stem2D, 4)
stems[i] = sdf.Transform3D(stems[i], sdf.Translate3d(sdf.V3{X: 2.85, Y: 0, Z: -base.BoundingBox().Max.Z - (stems[i].BoundingBox().Max.Z)}))
}
stems[1] = sdf.Transform3D(stems[1], sdf.MirrorYZ())
base = sdf.Difference3D(base, cross)
base = sdf.Union3D(base, sdf.Union3D(stems...))
return base
}
func ablzrSwitchHolder() sdf.SDF3 {
base2D, _ := triangle(38.5, 34.5, 4)
choc2D := sdf.Box2D(v2.Vec{X: 13.85, Y: 13.75}, 0)
choc2D = sdf.Transform2D(choc2D, sdf.Translate2d(v2.Vec{X: 0, Y: -base2D.BoundingBox().Max.Y / 4}))
base2D = sdf.Difference2D(base2D, choc2D)
circle3, _ := sdf.Circle2D(3.5 / 2)
circle45, _ := sdf.Circle2D(4.5 / 2)
circles := sdf.Union2D(
sdf.Transform2D(circle45, sdf.Translate2d(v2.Vec{X: 0, Y: base2D.BoundingBox().Max.Y / 1.25})),
sdf.Transform2D(circle3, sdf.Translate2d(v2.Vec{X: base2D.BoundingBox().Max.X / 1.30, Y: -base2D.BoundingBox().Max.Y / 1.30})),
sdf.Transform2D(circle3, sdf.Translate2d(v2.Vec{X: -base2D.BoundingBox().Max.X / 1.30, Y: -base2D.BoundingBox().Max.Y / 1.30})),
)
base2D = sdf.Difference2D(base2D, circles)
mount3, _ := sdf.Circle2D(5.5 / 2)
mount45, _ := sdf.Circle2D(6.5 / 2)
mounts := sdf.Union2D(
sdf.Transform2D(mount45, sdf.Translate2d(v2.Vec{X: 0, Y: base2D.BoundingBox().Max.Y / 1.25})),
sdf.Transform2D(mount3, sdf.Translate2d(v2.Vec{X: base2D.BoundingBox().Max.X / 1.30, Y: -base2D.BoundingBox().Max.Y / 1.30})),
sdf.Transform2D(mount3, sdf.Translate2d(v2.Vec{X: -base2D.BoundingBox().Max.X / 1.30, Y: -base2D.BoundingBox().Max.Y / 1.30})),
)
mounts = sdf.Difference2D(mounts, circles)
pegs := sdf.Extrude3D(mounts, 3)
base := sdf.Extrude3D(base2D, 1.6)
pegs = sdf.Transform3D(pegs, sdf.Translate3d(v3.Vec{X: 0, Y: 0, Z: -base.BoundingBox().Max.Z + pegs.BoundingBox().Max.Z}))
return sdf.Union3D(base, pegs)
}
func triangle(base, height, trim float64) (sdf.SDF2, error) {
dimensions := []v2.Vec{
{X: (-base / 2) - (-trim), Y: (-height / 2)},
{X: (-base / 2) - (-trim / 2), Y: (-height / 2) + (trim)},
{X: (-trim / 2), Y: (height / 2) - (trim)},
{X: (trim / 2), Y: (height / 2) - (trim)},
{X: (base / 2) - (trim / 2), Y: (-height / 2) + trim},
{X: (base / 2) - (trim), Y: (-height / 2)},
}
triangle, err := sdf.Polygon2D(dimensions)
// this might cause issues lol
triangle = sdf.Center2D(triangle)
return triangle, err
}