arcade/fightstick/parts.go

60 lines
1.9 KiB
Go

package main
import (
"github.com/deadsy/sdfx/sdf"
v2 "github.com/deadsy/sdfx/vec/v2"
v3 "github.com/deadsy/sdfx/vec/v3"
)
type Part struct {
SDF2 sdf.SDF2
SDF3 sdf.SDF3
}
type Parts map[string]Part
func (p Parts) add(p2 Parts) {
for k, v := range p2 {
p[k] = v
}
}
func add2DPlane(name string, plane sdf.SDF2, height float64) map[string]Part {
p := make(map[string]Part)
p[name] = Part{SDF2: plane, SDF3: sdf.Extrude3D(plane, height)}
return p
}
func add3DModel(name string, model sdf.SDF3) map[string]Part {
p := make(map[string]Part)
p[name] = Part{SDF2: sdf.Slice2D(model, v3.Vec{X: 0, Y: 0, Z: 0}, v3.Vec{X: 0, Y: 0, Z: 0}), SDF3: model}
return p
}
func split2DPlane(name string, plane sdf.SDF2, height float64) map[string]Part {
planes := make(map[string]Part)
rPlane := sdf.Cut2D(plane, v2.Vec{X: 0, Y: 0}, v2.Vec{X: 0, Y: 1})
planes[name+" "+"right"] = Part{SDF2: rPlane, SDF3: sdf.Extrude3D(rPlane, height)}
lPlane := sdf.Transform2D(sdf.Cut2D(sdf.Transform2D(plane, sdf.MirrorY()), v2.Vec{X: 0, Y: 0}, v2.Vec{X: 0, Y: 1}), sdf.MirrorY())
planes[name+" "+"left"] = Part{SDF2: lPlane, SDF3: sdf.Extrude3D(lPlane, height)}
return planes
}
func split3DModel(name string, model sdf.SDF3) map[string]Part {
models := make(map[string]Part)
plane := sdf.Slice2D(model, v3.Vec{X: 0, Y: 0, Z: 0}, v3.Vec{X: 0, Y: 0, Z: 0})
rPlane := sdf.Cut2D(plane, v2.Vec{X: 0, Y: 0}, v2.Vec{X: 0, Y: 1})
rModel := sdf.Cut3D(model, v3.Vec{X: 0, Y: 0, Z: 0}, v3.Vec{X: 0, Y: 1, Z: 0})
models[name+" "+"right"] = Part{SDF2: rPlane, SDF3: rModel}
lPlane := sdf.Transform2D(sdf.Cut2D(sdf.Transform2D(plane, sdf.MirrorY()), v2.Vec{X: 0, Y: 0}, v2.Vec{X: 0, Y: 1}), sdf.MirrorY())
lModel := sdf.Transform3D(sdf.Cut3D(sdf.Transform3D(model, sdf.MirrorXY()), v3.Vec{X: 0, Y: 0, Z: 0}, v3.Vec{X: 0, Y: 1, Z: 0}), sdf.MirrorXY())
models[name+" "+"left"] = Part{SDF2: lPlane, SDF3: lModel}
return models
}