arcade/fightstick/main.go

25 lines
584 B
Go

package main
import (
"github.com/deadsy/sdfx/render"
"github.com/deadsy/sdfx/render/dc"
)
func main() {
top := topPlane()
walls := wallsPlane()
parts := make(Parts)
parts.add(split2DPlane("top", top, 2))
parts.add(split2DPlane("walls", walls, 45))
render.RenderDXF(top, 400, "top.dxf")
render.RenderDXF(wallsPlane(), 400, "walls.dxf")
// render.ToSTL(sdf.Extrude3D(walls, 2), 400, "walls.stl", dc.NewDualContouringDefault())
for k, v := range parts {
render.RenderDXF(v.SDF2, 400, k+".dxf")
render.ToSTL(v.SDF3, 400, k+".stl", dc.NewDualContouringDefault())
}
}