package main import ( "log" "github.com/deadsy/sdfx/sdf" v2 "github.com/deadsy/sdfx/vec/v2" ) const ( BUTTON30_DIAMETER = 30.5 BUTTON24_DIAMETER = 24.5 M4_SCREW_DIAMETER = 4 JOYSTICK_HOLE_DIAMETER = 24 ) // buttonRow is the face button cluster. // referenced from http://www.slagcoin.com/joystick/layout.html, // measurements are slant36_l.png, does not consider stick distance. func buttonRows() sdf.SDF2 { buttons := make([]sdf.SDF2, 4) for i := range buttons { buttons[i], _ = sdf.Circle2D(BUTTON30_DIAMETER / 2) } buttons[1] = sdf.Transform2D(buttons[1], sdf.Translate2d(v2.Vec{X: 31.25, Y: 9 + 9})) buttons[2] = sdf.Transform2D(buttons[2], sdf.Translate2d(v2.Vec{X: 31.25 + 35, Y: 9})) buttons[3] = sdf.Transform2D(buttons[3], sdf.Translate2d(v2.Vec{X: 31.25 + 35 + 35, Y: 0})) bottomRow := sdf.Union2D(buttons...) topRow := bottomRow topRow = sdf.Transform2D(topRow, sdf.Translate2d(v2.Vec{X: 0, Y: 9 + 9 + 21})) buttonRows := sdf.Union2D(topRow, bottomRow) // this is done to recenter these parts for easier work on the topPlane //buttonRows = sdf.Transform2D(buttonRows, sdf.Translate2d(v2.Vec{X: -(31.25 + 35 + 35) / 2, Y: -(9 + 9 + 21 + 9 + 9) / 2})) buttonRows = sdf.Center2D(buttonRows) return buttonRows } // functionRow is the start/select/home/capture cluster. func functionRow() sdf.SDF2 { spacing := 30.0 buttonCount := 4 buttons := make([]sdf.SDF2, buttonCount) for i := range buttons { buttons[i], _ = sdf.Circle2D(BUTTON24_DIAMETER / 2) buttons[i] = sdf.Transform2D(buttons[i], sdf.Translate2d(v2.Vec{X: spacing * float64(i), Y: 0})) } functionRow := sdf.Union2D(buttons...) //functionRow = sdf.Transform2D(functionRow, sdf.Translate2d(v2.Vec{X: -(spacing * float64(buttonCount) / 2), Y: 0})) functionRow = sdf.Center2D(functionRow) return functionRow } // joystick is a hole for a joystick, with screw mounts. // https://support.focusattack.com/hc/en-us/articles/360015744451-Sanwa-JLF-P1-Mounting-Plate-Measurements // reference for screw hole mounting points func joystick(holeSpacing v2.Vec) sdf.SDF2 { holes := make([]sdf.SDF2, 4) for i := range holes { holes[i], _ = sdf.Circle2D(M4_SCREW_DIAMETER / 2) } holes[0] = sdf.Transform2D(holes[0], sdf.Translate2d(v2.Vec{X: holeSpacing.X / 2, Y: holeSpacing.Y / 2})) holes[1] = sdf.Transform2D(holes[1], sdf.Translate2d(v2.Vec{X: -holeSpacing.X / 2, Y: holeSpacing.Y / 2})) holes[2] = sdf.Transform2D(holes[2], sdf.Translate2d(v2.Vec{X: holeSpacing.X / 2, Y: -holeSpacing.Y / 2})) holes[3] = sdf.Transform2D(holes[3], sdf.Translate2d(v2.Vec{X: -holeSpacing.X / 2, Y: -holeSpacing.Y / 2})) joystickHole, _ := sdf.Circle2D(JOYSTICK_HOLE_DIAMETER / 2) holes = append(holes, joystickHole) return sdf.Union2D(holes...) } // neutrik is a hole for a neutrik connector. // https://focusattack.com/cliff-electronics-usb-c-to-usb-c-passthrough/ // reference for neutrik connector dimensions func neutrik() sdf.SDF2 { neutrik2D, err := sdf.Circle2D(BUTTON24_DIAMETER / 2) if err != nil { log.Printf("error: %v\n", err) } m3Screw, err := sdf.Circle2D(3.2 / 2) if err != nil { log.Printf("error: %v\n", err) } neutrik2D = sdf.Union2D(neutrik2D, sdf.Transform2D(m3Screw, sdf.Translate2d(v2.Vec{X: -19.1 / 2, Y: 24 / 2}))) neutrik2D = sdf.Union2D(neutrik2D, sdf.Transform2D(m3Screw, sdf.Translate2d(v2.Vec{X: 19.1 / 2, Y: -24 / 2}))) return neutrik2D }