package main import "github.com/deadsy/sdfx/sdf" const ( PLATE_THICKNESS = 2.825 TOP_THICKNESS = 3.175 // 1/8th inch for possible thin acrylic top BOTTOM_THICKNESS = 16 - PLATE_THICKNESS - TOP_THICKNESS PLATE_WIDTH = 218 PLATE_HEIGHT = 130 TOLERANCE = 8 CABLE_HEAD_HEIGHT = 6 CABLE_HEAD_WIDTH = 10 USB_DAUGHTERBOARD_HEIGHT = 12.6 USB_DAUGHTERBOARD_LENGTH = 21.4 USB_DAUGHTERBOARD_THICKNESS = 4.7 // includes usb jack ) func plate() sdf.SDF3 { plate2D := sdf.Box2D(sdf.V2{X: PLATE_WIDTH, Y: PLATE_HEIGHT}, 5) hjkl := hjkl() hjkl = sdf.Transform2D(hjkl, sdf.Translate2d(sdf.V2{X: plate2D.BoundingBox().Max.X / 2, Y: plate2D.BoundingBox().Max.Y / 6})) plate2D = sdf.Difference2D(plate2D, hjkl) buttonMounts := buttonMounts() buttonMounts = sdf.Transform2D(buttonMounts, sdf.Translate2d(sdf.V2{X: -plate2D.BoundingBox().Max.X / 2.5, Y: plate2D.BoundingBox().Max.Y / 3})) plate2D = sdf.Difference2D(plate2D, buttonMounts) buttonRow := buttonRow() buttonRow = sdf.Transform2D(buttonRow, sdf.Translate2d(sdf.V2{X: plate2D.BoundingBox().Max.X / 2, Y: plate2D.BoundingBox().Max.Y / 1.25})) plate2D = sdf.Difference2D(plate2D, buttonRow) corners := cornerHoles(plate2D, screwHole()) plate2D = sdf.Difference2D(plate2D, corners) length := lengthHoles(plate2D, smallScrewHole()) plate2D = sdf.Difference2D(plate2D, length) return sdf.Extrude3D(plate2D, PLATE_THICKNESS) } func top() sdf.SDF3 { top2D := sdf.Box2D(sdf.V2{X: PLATE_WIDTH, Y: PLATE_HEIGHT}, 5) hjkl := buttonRow() hjkl = sdf.Box2D(sdf.V2{X: hjkl.BoundingBox().Max.X*2 + 2, Y: hjkl.BoundingBox().Max.Y*2 + 2}, 1) hjkl = sdf.Transform2D(hjkl, sdf.Rotate2d(sdf.DtoR(30))) hjkl = sdf.Transform2D(hjkl, sdf.Translate2d(sdf.V2{X: top2D.BoundingBox().Max.X / 2, Y: top2D.BoundingBox().Max.Y / 6})) top2D = sdf.Difference2D(top2D, hjkl) buttons := buttons() buttons = sdf.Transform2D(buttons, sdf.Translate2d(sdf.V2{X: -top2D.BoundingBox().Max.X / 2.5, Y: top2D.BoundingBox().Max.Y / 3})) top2D = sdf.Difference2D(top2D, buttons) buttonRow := buttonRow() buttonRow = sdf.Box2D(sdf.V2{X: buttonRow.BoundingBox().Max.X*2 + 2, Y: buttonRow.BoundingBox().Max.Y*2 + 2}, 1) buttonRow = sdf.Transform2D(buttonRow, sdf.Translate2d(sdf.V2{X: top2D.BoundingBox().Max.X / 2, Y: top2D.BoundingBox().Max.Y / 1.25})) top2D = sdf.Difference2D(top2D, buttonRow) // hjkl := buttonRow corners := cornerHoles(top2D, screwHole()) top2D = sdf.Difference2D(top2D, corners) length := lengthHoles(top2D, smallScrewHole()) top2D = sdf.Difference2D(top2D, length) return sdf.Extrude3D(top2D, TOP_THICKNESS) } func bottom() sdf.SDF3 { cavity2D := sdf.Box2D(sdf.V2{X: PLATE_WIDTH - TOLERANCE, Y: PLATE_HEIGHT - TOLERANCE}, 5) walls2D := sdf.Box2D(sdf.V2{X: PLATE_WIDTH, Y: PLATE_HEIGHT}, 5) bottom2D := sdf.Difference2D(walls2D, cavity2D) cornerScrewHolder, _ := sdf.Circle2D((M4_SCREW_HOLE_DIAMETER + 8) / 2) cornerScrewHolders := cornerHoles(bottom2D, cornerScrewHolder) cornerScrews := cornerHoles(bottom2D, screwHole()) bottom2D = sdf.Union2D(bottom2D, cornerScrewHolders) bottom2D = sdf.Difference2D(bottom2D, cornerScrews) cavity2D = sdf.Difference2D(cavity2D, cornerScrewHolders) pegHole, _ := sdf.Circle2D(2.4 / 2) // M2 screw pegHoles := make([]sdf.SDF2, 4) for i := range pegHoles { pegHoles[i] = pegHole } pegHoles[0] = sdf.Transform2D(pegHoles[0], sdf.Translate2d(sdf.V2{X: 48.26 / 2, Y: 11.4 / 2})) //pico mounting hole spacing pegHoles[1] = sdf.Transform2D(pegHoles[1], sdf.Translate2d(sdf.V2{X: 48.26 / 2, Y: -11.4 / 2})) //pico mounting hole spacing pegHoles[2] = sdf.Transform2D(pegHoles[2], sdf.Translate2d(sdf.V2{X: -48.26 / 2, Y: -11.4 / 2})) //pico mounting hole spacing pegHoles[3] = sdf.Transform2D(pegHoles[3], sdf.Translate2d(sdf.V2{X: -48.26 / 2, Y: 11.4 / 2})) //pico mounting hole spacing peg, _ := sdf.Circle2D(2.4) // M2 screw pegs := make([]sdf.SDF2, 4) for i := range pegs { pegs[i] = peg } pegs[0] = sdf.Transform2D(pegs[0], sdf.Translate2d(sdf.V2{X: 48.26 / 2, Y: 11.4 / 2})) //pico mounting hole spacing pegs[1] = sdf.Transform2D(pegs[1], sdf.Translate2d(sdf.V2{X: 48.26 / 2, Y: -11.4 / 2})) //pico mounting hole spacing pegs[2] = sdf.Transform2D(pegs[2], sdf.Translate2d(sdf.V2{X: -48.26 / 2, Y: -11.4 / 2})) //pico mounting hole spacing pegs[3] = sdf.Transform2D(pegs[3], sdf.Translate2d(sdf.V2{X: -48.26 / 2, Y: 11.4 / 2})) //pico mounting hole spacing mount2D := sdf.Union2D(pegs...) mountingHoles2D := sdf.Union2D(pegHoles...) mount2D = sdf.Difference2D(mount2D, mountingHoles2D) mount2D = sdf.Transform2D(mount2D, sdf.Translate2d(sdf.V2{X: bottom2D.BoundingBox().Max.X / 2, Y: -bottom2D.BoundingBox().Max.X / 3})) mount := sdf.Extrude3D(mount2D, 4) // M2x4mm screw holes // bottom2D = sdf.Union2D(bottom2D, mount) bottom := sdf.Extrude3D(bottom2D, BOTTOM_THICKNESS) bottom = sdf.Union3D(bottom, mount) cavity2D = sdf.Elongate2D(cavity2D, sdf.V2{X: 1, Y: 1}) floor := sdf.Extrude3D(cavity2D, PLATE_THICKNESS) floor = sdf.Transform3D(floor, sdf.Translate3d(sdf.V3{X: 0, Y: 0, Z: -(bottom.BoundingBox().Max.Z*2+floor.BoundingBox().Max.Z*2)/4 - 0.50})) bottom = sdf.Union3D(bottom, floor) cableHole2D := sdf.Box2D(sdf.V2{X: CABLE_HEAD_WIDTH, Y: CABLE_HEAD_HEIGHT}, 0) cableHole := sdf.Extrude3D(cableHole2D, TOLERANCE) cableHole = sdf.Transform3D(cableHole, sdf.RotateX(sdf.DtoR(90))) cableHole = sdf.Transform3D(cableHole, sdf.Translate3d(sdf.V3{X: 0, Y: (bottom.BoundingBox().Max.Y + cableHole.BoundingBox().Max.Y) - cableHole.BoundingBox().Max.Y*2, Z: cableHole.BoundingBox().Max.Z / 3})) bottom = sdf.Difference3D(bottom, cableHole) usbCutout, _ := sdf.Box3D(sdf.V3{X: USB_DAUGHTERBOARD_LENGTH, Y: USB_DAUGHTERBOARD_HEIGHT, Z: USB_DAUGHTERBOARD_THICKNESS}, 0) usbCutout = sdf.Transform3D(usbCutout, sdf.Translate3d(sdf.V3{X: 0, Y: (floor.BoundingBox().Max.Y + usbCutout.BoundingBox().Max.Y) - usbCutout.BoundingBox().Max.Y*2 + 2.6, Z: 0})) // 5 for m3x5 screw bottom = sdf.Difference3D(bottom, usbCutout) /* usbCutoutPeg2D, _ := sdf.Circle2D(3 / 2) // m3 hole usbCutoutPeg := sdf.Extrude3D(usbCutoutPeg2D, 1.5) // thickness of daughtboard pcb usbCutoutPeg = sdf.Transform3D(usbCutoutPeg, sdf.Translate3d(sdf.V3{X: 7.7, Y: (floor.BoundingBox().Max.Y + usbCutoutPeg.BoundingBox().Max.Y) - usbCutoutPeg.BoundingBox().Max.Y*2, Z: -usbCutoutPeg.BoundingBox().Max.Z * 2})) usbCutoutPeg2 := sdf.Transform3D(usbCutoutPeg, sdf.Translate3d(sdf.V3{X: -15.4, Y: 0, Z: 0})) bottom = sdf.Union3D(bottom, usbCutoutPeg, usbCutoutPeg2) */ return bottom } func cornerHoles(input, hole sdf.SDF2) sdf.SDF2 { cornerHoles := make([]sdf.SDF2, 4) for i := range cornerHoles { cornerHoles[i] = hole } cornerHoles[0] = sdf.Transform2D(cornerHoles[0], sdf.Translate2d(sdf.V2{ X: input.BoundingBox().Max.X - TOLERANCE, Y: input.BoundingBox().Max.Y - TOLERANCE})) cornerHoles[1] = sdf.Transform2D(cornerHoles[1], sdf.Translate2d(sdf.V2{ X: -(input.BoundingBox().Max.X - TOLERANCE), Y: input.BoundingBox().Max.Y - TOLERANCE})) cornerHoles[2] = sdf.Transform2D(cornerHoles[2], sdf.Translate2d(sdf.V2{ X: -(input.BoundingBox().Max.X - TOLERANCE), Y: -(input.BoundingBox().Max.Y - TOLERANCE)})) cornerHoles[3] = sdf.Transform2D(cornerHoles[3], sdf.Translate2d(sdf.V2{ X: input.BoundingBox().Max.X - TOLERANCE, Y: -(input.BoundingBox().Max.Y - TOLERANCE)})) return sdf.Union2D(cornerHoles...) } func lengthHoles(input, hole sdf.SDF2) sdf.SDF2 { cornerHoles := make([]sdf.SDF2, 2) for i := range cornerHoles { cornerHoles[i] = hole } cornerHoles[0] = sdf.Transform2D(cornerHoles[0], sdf.Translate2d(sdf.V2{ X: 0, Y: input.BoundingBox().Max.Y - TOLERANCE})) cornerHoles[1] = sdf.Transform2D(cornerHoles[1], sdf.Translate2d(sdf.V2{ X: 0, Y: -(input.BoundingBox().Max.Y - TOLERANCE)})) return sdf.Union2D(cornerHoles...) }