package main import ( "github.com/deadsy/sdfx/render" "github.com/deadsy/sdfx/render/dc" "github.com/deadsy/sdfx/sdf" v2 "github.com/deadsy/sdfx/vec/v2" v3 "github.com/deadsy/sdfx/vec/v3" ) func main() { render.ToSTL(ablzrSwitchHolder(), 200, "ablzrSwitchHolder.stl", dc.NewDualContouringDefault()) render.ToSTL(ablrzButtonAdapter(), 200, "ablrzButtonAdapter.stl", dc.NewDualContouringDefault()) } func ablrzButtonAdapter() sdf.SDF3 { base2D, _ := sdf.Circle2D(19.6 / 2) // measured 19.8 // base := sdf.Extrude3D(base2D, 3.5-0.9) base := sdf.Extrude3D(base2D, 1) line := sdf.Box2D(v2.Vec{X: 1.1, Y: 19.8}, 0) line = sdf.Union2D(line, sdf.Transform2D(line, sdf.Rotate2d(sdf.DtoR(90)))) cross := sdf.Extrude3D(line, 0.5) cross = sdf.Transform3D(cross, sdf.Translate3d(v3.Vec{X: 0, Y: 0, Z: base.BoundingBox().Max.Z - cross.BoundingBox().Max.Z})) base = sdf.Difference3D(base, cross) return base } func ablzrSwitchHolder() sdf.SDF3 { base2D, _ := triangle(38.5, 34.5, 4) choc2D := sdf.Box2D(v2.Vec{X: 13.85, Y: 13.75}, 0) choc2D = sdf.Transform2D(choc2D, sdf.Translate2d(v2.Vec{X: 0, Y: -base2D.BoundingBox().Max.Y / 4})) base2D = sdf.Difference2D(base2D, choc2D) circle3, _ := sdf.Circle2D(3.5 / 2) circle45, _ := sdf.Circle2D(4.5 / 2) circles := sdf.Union2D( sdf.Transform2D(circle45, sdf.Translate2d(v2.Vec{X: 0, Y: base2D.BoundingBox().Max.Y / 1.25})), sdf.Transform2D(circle3, sdf.Translate2d(v2.Vec{X: base2D.BoundingBox().Max.X / 1.30, Y: -base2D.BoundingBox().Max.Y / 1.30})), sdf.Transform2D(circle3, sdf.Translate2d(v2.Vec{X: -base2D.BoundingBox().Max.X / 1.30, Y: -base2D.BoundingBox().Max.Y / 1.30})), ) base2D = sdf.Difference2D(base2D, circles) mount3, _ := sdf.Circle2D(5.5 / 2) mount45, _ := sdf.Circle2D(6.5 / 2) mounts := sdf.Union2D( sdf.Transform2D(mount45, sdf.Translate2d(v2.Vec{X: 0, Y: base2D.BoundingBox().Max.Y / 1.25})), sdf.Transform2D(mount3, sdf.Translate2d(v2.Vec{X: base2D.BoundingBox().Max.X / 1.30, Y: -base2D.BoundingBox().Max.Y / 1.30})), sdf.Transform2D(mount3, sdf.Translate2d(v2.Vec{X: -base2D.BoundingBox().Max.X / 1.30, Y: -base2D.BoundingBox().Max.Y / 1.30})), ) mounts = sdf.Difference2D(mounts, circles) pegs := sdf.Extrude3D(mounts, 3) base := sdf.Extrude3D(base2D, 1.6) pegs = sdf.Transform3D(pegs, sdf.Translate3d(v3.Vec{X: 0, Y: 0, Z: -base.BoundingBox().Max.Z + pegs.BoundingBox().Max.Z})) return sdf.Union3D(base, pegs) } /*func triangle(sides float64) (sdf.SDF2, error) { dimensions := []v2.Vec{{X: -sides / 2, Y: 0}, {X: 0, Y: sides / 2}, {X: sides / 2, Y: 0}} return sdf.Polygon2D(dimensions) }*/ func triangle(base, height, trim float64) (sdf.SDF2, error) { dimensions := []v2.Vec{ {X: (-base / 2) - (-trim), Y: (-height / 2)}, {X: (-base / 2) - (-trim / 2), Y: (-height / 2) + (trim)}, {X: (-trim / 2), Y: (height / 2) - (trim)}, {X: (trim / 2), Y: (height / 2) - (trim)}, {X: (base / 2) - (trim / 2), Y: (-height / 2) + trim}, {X: (base / 2) - (trim), Y: (-height / 2)}, } triangle, err := sdf.Polygon2D(dimensions) // this might cause issues lol triangle = sdf.Center2D(triangle) return triangle, err }