package main import "github.com/deadsy/sdfx/sdf" const ( PLATE_THICKNESS = 2.825 TOP_THICKNESS = 3.175 // 1/8th inch for possible thin acrylic top BOTTOM_THICKNESS = 16 - PLATE_THICKNESS - TOP_THICKNESS PLATE_WIDTH = 218 PLATE_HEIGHT = 130 TOLERANCE = 8 CABLE_HEAD_HEIGHT = 6 CABLE_HEAD_WIDTH = 10 ) func plate() sdf.SDF3 { plate2D := sdf.Box2D(sdf.V2{X: PLATE_WIDTH, Y: PLATE_HEIGHT}, 5) hjkl := hjkl() hjkl = sdf.Transform2D(hjkl, sdf.Translate2d(sdf.V2{X: plate2D.BoundingBox().Max.X / 2, Y: plate2D.BoundingBox().Max.Y / 6})) plate2D = sdf.Difference2D(plate2D, hjkl) buttonMounts := buttonMounts() buttonMounts = sdf.Transform2D(buttonMounts, sdf.Translate2d(sdf.V2{X: -plate2D.BoundingBox().Max.X / 2.5, Y: plate2D.BoundingBox().Max.Y / 3})) plate2D = sdf.Difference2D(plate2D, buttonMounts) buttonRow := buttonRow() buttonRow = sdf.Transform2D(buttonRow, sdf.Translate2d(sdf.V2{X: plate2D.BoundingBox().Max.X / 2, Y: plate2D.BoundingBox().Max.Y / 1.25})) plate2D = sdf.Difference2D(plate2D, buttonRow) corners := cornerHoles(plate2D, screwHole()) plate2D = sdf.Difference2D(plate2D, corners) length := lengthHoles(plate2D, smallScrewHole()) plate2D = sdf.Difference2D(plate2D, length) return sdf.Extrude3D(plate2D, PLATE_THICKNESS) } func top() sdf.SDF3 { top2D := sdf.Box2D(sdf.V2{X: PLATE_WIDTH, Y: PLATE_HEIGHT}, 5) hjkl := hjkl() hjkl = sdf.Transform2D(hjkl, sdf.Translate2d(sdf.V2{X: top2D.BoundingBox().Max.X / 2, Y: top2D.BoundingBox().Max.Y / 6})) top2D = sdf.Difference2D(top2D, hjkl) buttons := buttons() buttons = sdf.Transform2D(buttons, sdf.Translate2d(sdf.V2{X: -top2D.BoundingBox().Max.X / 2.5, Y: top2D.BoundingBox().Max.Y / 3})) top2D = sdf.Difference2D(top2D, buttons) buttonRow := buttonRow() buttonRow = sdf.Transform2D(buttonRow, sdf.Translate2d(sdf.V2{X: top2D.BoundingBox().Max.X / 2, Y: top2D.BoundingBox().Max.Y / 1.25})) top2D = sdf.Difference2D(top2D, buttonRow) corners := cornerHoles(top2D, screwHole()) top2D = sdf.Difference2D(top2D, corners) length := lengthHoles(top2D, smallScrewHole()) top2D = sdf.Difference2D(top2D, length) return sdf.Extrude3D(top2D, TOP_THICKNESS) } func bottom() sdf.SDF3 { cavity2D := sdf.Box2D(sdf.V2{X: PLATE_WIDTH - TOLERANCE, Y: PLATE_HEIGHT - TOLERANCE}, 5) walls2D := sdf.Box2D(sdf.V2{X: PLATE_WIDTH, Y: PLATE_HEIGHT}, 5) bottom2D := sdf.Difference2D(walls2D, cavity2D) cornerScrewHolder, _ := sdf.Circle2D((M4_SCREW_HOLE_DIAMETER + 8) / 2) cornerScrewHolders := cornerHoles(bottom2D, cornerScrewHolder) cornerScrews := cornerHoles(bottom2D, screwHole()) bottom2D = sdf.Union2D(bottom2D, cornerScrewHolders) bottom2D = sdf.Difference2D(bottom2D, cornerScrews) peg, _ := sdf.Circle2D(2.4 / 2) // M2 screw pegs := make([]sdf.SDF2, 4) for i := range pegs { pegs[i] = peg } pegs[0] = sdf.Transform2D(pegs[0], sdf.Translate2d(sdf.V2{X: 48.26 / 2, Y: 11.4 / 2})) //pico mounting hole spacing pegs[1] = sdf.Transform2D(pegs[1], sdf.Translate2d(sdf.V2{X: 48.26 / 2, Y: -11.4 / 2})) //pico mounting hole spacing pegs[2] = sdf.Transform2D(pegs[2], sdf.Translate2d(sdf.V2{X: -48.26 / 2, Y: -11.4 / 2})) //pico mounting hole spacing pegs[3] = sdf.Transform2D(pegs[3], sdf.Translate2d(sdf.V2{X: -48.26 / 2, Y: 11.4 / 2})) //pico mounting hole spacing mount := sdf.Union2D(pegs...) mount = sdf.Transform2D(mount, sdf.Translate2d(sdf.V2{X: bottom2D.BoundingBox().Max.X / 2, Y: -bottom2D.BoundingBox().Max.X / 3})) bottom2D = sdf.Union2D(bottom2D, mount) bottom := sdf.Extrude3D(bottom2D, BOTTOM_THICKNESS) floor := sdf.Extrude3D(cavity2D, PLATE_THICKNESS) floor = sdf.Transform3D(floor, sdf.Translate3d(sdf.V3{X: 0, Y: 0, Z: -(bottom.BoundingBox().Max.Z/2 + floor.BoundingBox().Max.Z/2)})) return sdf.Union3D(bottom, floor) } func cornerHoles(input, hole sdf.SDF2) sdf.SDF2 { cornerHoles := make([]sdf.SDF2, 4) for i := range cornerHoles { cornerHoles[i] = hole } cornerHoles[0] = sdf.Transform2D(cornerHoles[0], sdf.Translate2d(sdf.V2{ X: input.BoundingBox().Max.X - TOLERANCE, Y: input.BoundingBox().Max.Y - TOLERANCE})) cornerHoles[1] = sdf.Transform2D(cornerHoles[1], sdf.Translate2d(sdf.V2{ X: -(input.BoundingBox().Max.X - TOLERANCE), Y: input.BoundingBox().Max.Y - TOLERANCE})) cornerHoles[2] = sdf.Transform2D(cornerHoles[2], sdf.Translate2d(sdf.V2{ X: -(input.BoundingBox().Max.X - TOLERANCE), Y: -(input.BoundingBox().Max.Y - TOLERANCE)})) cornerHoles[3] = sdf.Transform2D(cornerHoles[3], sdf.Translate2d(sdf.V2{ X: input.BoundingBox().Max.X - TOLERANCE, Y: -(input.BoundingBox().Max.Y - TOLERANCE)})) return sdf.Union2D(cornerHoles...) } func lengthHoles(input, hole sdf.SDF2) sdf.SDF2 { cornerHoles := make([]sdf.SDF2, 2) for i := range cornerHoles { cornerHoles[i] = hole } cornerHoles[0] = sdf.Transform2D(cornerHoles[0], sdf.Translate2d(sdf.V2{ X: 0, Y: input.BoundingBox().Max.Y - TOLERANCE})) cornerHoles[1] = sdf.Transform2D(cornerHoles[1], sdf.Translate2d(sdf.V2{ X: 0, Y: -(input.BoundingBox().Max.Y - TOLERANCE)})) return sdf.Union2D(cornerHoles...) }