package main import "github.com/deadsy/sdfx/sdf" const ( PLATE_THICKNESS = 2.825 TOP_THICKNESS = 3.175 // 1/8th inch for possible thin acrylic top BOTTOM_THICKNESS = 20 - PLATE_THICKNESS - TOP_THICKNESS PLATE_WIDTH = 218.0 PLATE_HEIGHT = 130.0 TOLERANCE = 8.0 CABLE_HEAD_HEIGHT = 6.0 CABLE_HEAD_WIDTH = 10.0 USB_DAUGHTERBOARD_HEIGHT = 12.6 USB_DAUGHTERBOARD_LENGTH = 21.4 USB_DAUGHTERBOARD_THICKNESS = 4.7 // includes usb jack USB_CONNECTOR_LENGTH = 8.8 // 1.1mm sticks out from daughterboard USB_CONNECTOR_HEIGHT = 7.2 USB_CONNECTOR_THICKNESS = 3.2 PICO_PEG_HEIGHT = 4.0 ) func plate() sdf.SDF3 { plate2D := sdf.Box2D(sdf.V2{X: PLATE_WIDTH, Y: PLATE_HEIGHT}, 5) hjkl := hjkl() hjkl = sdf.Transform2D(hjkl, sdf.Translate2d(sdf.V2{X: plate2D.BoundingBox().Max.X / 2, Y: plate2D.BoundingBox().Max.Y / 6})) plate2D = sdf.Difference2D(plate2D, hjkl) buttonMounts := buttonMounts() buttonMounts = sdf.Transform2D(buttonMounts, sdf.Translate2d(sdf.V2{X: -plate2D.BoundingBox().Max.X / 2.5, Y: plate2D.BoundingBox().Max.Y / 3})) plate2D = sdf.Difference2D(plate2D, buttonMounts) buttonRow := buttonRow() buttonRow = sdf.Transform2D(buttonRow, sdf.Translate2d(sdf.V2{X: plate2D.BoundingBox().Max.X / 2, Y: plate2D.BoundingBox().Max.Y / 1.25})) plate2D = sdf.Difference2D(plate2D, buttonRow) corners := cornerHoles(plate2D, M4screwHole()) plate2D = sdf.Difference2D(plate2D, corners) length := lengthHoles(plate2D, M3ScrewHole()) plate2D = sdf.Difference2D(plate2D, length) return sdf.Extrude3D(plate2D, PLATE_THICKNESS) } func top() sdf.SDF3 { top2D := sdf.Box2D(sdf.V2{X: PLATE_WIDTH, Y: PLATE_HEIGHT}, 5) hjkl := buttonRow() hjkl = sdf.Box2D(sdf.V2{X: hjkl.BoundingBox().Max.X*2 + 2, Y: hjkl.BoundingBox().Max.Y*2 + 2}, 1) hjkl = sdf.Transform2D(hjkl, sdf.Rotate2d(sdf.DtoR(30))) hjkl = sdf.Transform2D(hjkl, sdf.Translate2d(sdf.V2{X: top2D.BoundingBox().Max.X / 2, Y: top2D.BoundingBox().Max.Y / 6})) top2D = sdf.Difference2D(top2D, hjkl) buttons := buttons() buttons = sdf.Transform2D(buttons, sdf.Translate2d(sdf.V2{X: -top2D.BoundingBox().Max.X / 2.5, Y: top2D.BoundingBox().Max.Y / 3})) top2D = sdf.Difference2D(top2D, buttons) buttonRow := buttonRow() buttonRow = sdf.Box2D(sdf.V2{X: buttonRow.BoundingBox().Max.X*2 + 2, Y: buttonRow.BoundingBox().Max.Y*2 + 2}, 1) buttonRow = sdf.Transform2D(buttonRow, sdf.Translate2d(sdf.V2{X: top2D.BoundingBox().Max.X / 2, Y: top2D.BoundingBox().Max.Y / 1.25})) top2D = sdf.Difference2D(top2D, buttonRow) corners := cornerHoles(top2D, M4screwHole()) top2D = sdf.Difference2D(top2D, corners) length := lengthHoles(top2D, M3ScrewHole()) top2D = sdf.Difference2D(top2D, length) return sdf.Extrude3D(top2D, TOP_THICKNESS) } func walls() sdf.SDF3 { cavity2D := sdf.Box2D(sdf.V2{X: PLATE_WIDTH - TOLERANCE, Y: PLATE_HEIGHT - TOLERANCE}, 5) walls2D := sdf.Box2D(sdf.V2{X: PLATE_WIDTH, Y: PLATE_HEIGHT}, 5) bottom2D := sdf.Difference2D(walls2D, cavity2D) cornerScrewHolder, _ := sdf.Circle2D((M4_SCREW_HOLE_DIAMETER + 8) / 2) cornerScrewHolders := cornerHoles(bottom2D, cornerScrewHolder) cornerScrews := cornerHoles(bottom2D, M4screwHole()) bottom2D = sdf.Union2D(bottom2D, cornerScrewHolders) bottom2D = sdf.Difference2D(bottom2D, cornerScrews) cavity2D = sdf.Difference2D(cavity2D, cornerScrewHolders) bottom := sdf.Extrude3D(bottom2D, BOTTOM_THICKNESS-PLATE_THICKNESS) usbCutout, _ := sdf.Box3D(sdf.V3{X: USB_DAUGHTERBOARD_LENGTH + 0.4, Y: USB_DAUGHTERBOARD_HEIGHT + 0.4, Z: USB_DAUGHTERBOARD_THICKNESS + 3}, 0) usbCutout = sdf.Transform3D(usbCutout, sdf.Translate3d(sdf.V3{X: 0, Y: (cavity2D.BoundingBox().Max.Y + usbCutout.BoundingBox().Max.Y) - usbCutout.BoundingBox().Max.Y*2 + 2.6, Z: -2})) // 5 for m3x5 screw bottom = sdf.Difference3D(bottom, usbCutout) usbPortHole, _ := sdf.Box3D(sdf.V3{X: USB_CONNECTOR_LENGTH + 0.5, Y: USB_CONNECTOR_HEIGHT + 0.5, Z: USB_CONNECTOR_THICKNESS + 0.5}, 0) usbPortHole = sdf.Transform3D(usbPortHole, sdf.Translate3d(sdf.V3{X: 0, Y: PLATE_HEIGHT / 2, Z: -2})) // Z is thickness of board bottom = sdf.Difference3D(bottom, usbPortHole) return bottom } func bottom() sdf.SDF3 { bottom2D := sdf.Box2D(sdf.V2{X: PLATE_WIDTH, Y: PLATE_HEIGHT}, 5) cornerScrewHolder, _ := sdf.Circle2D((M4_SCREW_HOLE_DIAMETER + 8) / 2) cornerScrewHolders := cornerHoles(bottom2D, cornerScrewHolder) cornerScrews := cornerHoles(bottom2D, M4screwHole()) bottom2D = sdf.Union2D(bottom2D, cornerScrewHolders) bottom2D = sdf.Difference2D(bottom2D, cornerScrews) usbCutoutPeg2D := M3ScrewHole() usbCutoutPeg2D = sdf.Transform2D(usbCutoutPeg2D, sdf.Translate2d(sdf.V2{X: 8.3, Y: (bottom2D.BoundingBox().Max.Y + usbCutoutPeg2D.BoundingBox().Max.Y - 3.2) - usbCutoutPeg2D.BoundingBox().Max.Y*2})) usbCutoutPeg2D = sdf.Union2D(usbCutoutPeg2D, sdf.Transform2D(usbCutoutPeg2D, sdf.Translate2d(sdf.V2{X: -16.6, Y: 0}))) bottom2D = sdf.Difference2D(bottom2D, usbCutoutPeg2D) bottom := sdf.Extrude3D(bottom2D, PLATE_THICKNESS) pegCount := 4 pegWall, _ := sdf.Circle2D(M2_SCREW_HOLE_DIAMETER) pegHole, _ := sdf.Circle2D(M2_SCREW_HOLE_DIAMETER / 2) pegHoles := make([]sdf.SDF2, pegCount) pegWalls := make([]sdf.SDF2, pegCount) pegs := make([]sdf.SDF3, pegCount) for i := 0; i < pegCount; i++ { pegHoles[i] = pegHole pegWalls[i] = pegWall pegs[i] = sdf.Extrude3D(sdf.Difference2D(pegWall, pegHole), PICO_PEG_HEIGHT) } pegs[0] = sdf.Transform3D(pegs[0], sdf.Translate3d(sdf.V3{X: 47.5 / 2, Y: 11.4 / 2, Z: 0})) // approximate spacing of pico holes pegs[1] = sdf.Transform3D(pegs[1], sdf.Translate3d(sdf.V3{X: 47.5 / 2, Y: -11.4 / 2, Z: 0})) pegs[2] = sdf.Transform3D(pegs[2], sdf.Translate3d(sdf.V3{X: -47.5 / 2, Y: -11.4 / 2, Z: 0})) pegs[3] = sdf.Transform3D(pegs[3], sdf.Translate3d(sdf.V3{X: -47.5 / 2, Y: 11.4 / 2, Z: 0})) picoMount := sdf.Union3D(pegs...) picoMount = sdf.Transform3D(picoMount, sdf.Translate3d(sdf.V3{X: PLATE_WIDTH / 4, Y: -PLATE_HEIGHT / 3, Z: PLATE_THICKNESS})) bottom = sdf.Union3D(bottom, picoMount) return bottom } func cornerHoles(input, hole sdf.SDF2) sdf.SDF2 { cornerHoles := make([]sdf.SDF2, 4) for i := range cornerHoles { cornerHoles[i] = hole } cornerHoles[0] = sdf.Transform2D(cornerHoles[0], sdf.Translate2d(sdf.V2{ X: input.BoundingBox().Max.X - TOLERANCE, Y: input.BoundingBox().Max.Y - TOLERANCE})) cornerHoles[1] = sdf.Transform2D(cornerHoles[1], sdf.Translate2d(sdf.V2{ X: -(input.BoundingBox().Max.X - TOLERANCE), Y: input.BoundingBox().Max.Y - TOLERANCE})) cornerHoles[2] = sdf.Transform2D(cornerHoles[2], sdf.Translate2d(sdf.V2{ X: -(input.BoundingBox().Max.X - TOLERANCE), Y: -(input.BoundingBox().Max.Y - TOLERANCE)})) cornerHoles[3] = sdf.Transform2D(cornerHoles[3], sdf.Translate2d(sdf.V2{ X: input.BoundingBox().Max.X - TOLERANCE, Y: -(input.BoundingBox().Max.Y - TOLERANCE)})) return sdf.Union2D(cornerHoles...) } func lengthHoles(input, hole sdf.SDF2) sdf.SDF2 { cornerHoles := make([]sdf.SDF2, 2) for i := range cornerHoles { cornerHoles[i] = hole } cornerHoles[0] = sdf.Transform2D(cornerHoles[0], sdf.Translate2d(sdf.V2{ X: 0, Y: input.BoundingBox().Max.Y - TOLERANCE})) cornerHoles[1] = sdf.Transform2D(cornerHoles[1], sdf.Translate2d(sdf.V2{ X: 0, Y: -(input.BoundingBox().Max.Y - TOLERANCE)})) return sdf.Union2D(cornerHoles...) }