create planes.go
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package main
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import (
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"github.com/deadsy/sdfx/sdf"
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v2 "github.com/deadsy/sdfx/vec/v2"
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)
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type planes map[string]sdf.SDF2
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func (p planes) add(p2 planes) {
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for k, v := range p2 {
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p[k] = v
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}
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}
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func splitPlane(name string, plane sdf.SDF2) map[string]sdf.SDF2 {
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planes := make(map[string]sdf.SDF2)
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/* original := topPlane()
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x, y := original.BoundingBox().Max.X*2, original.BoundingBox().Max.Y*2
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cutout := sdf.Box2D(sdf.V2{X: x, Y: y}, 0)
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cOLeft := sdf.Transform2D(cutout, sdf.Translate2d(sdf.V2{X: x / 2, Y: 0}))
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cORight := sdf.Transform2D(cutout, sdf.Translate2d(sdf.V2{X: -x / 2, Y: 0}))
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planes["left"] = sdf.Difference2D(original, cOLeft)
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planes["right"] = sdf.Difference2D(original, cORight)*/
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planes[name+" "+"right"] = sdf.Cut2D(plane, v2.Vec{X: 0, Y: 0}, v2.Vec{X: 0, Y: 1})
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planes[name+" "+"left"] = sdf.Transform2D(sdf.Cut2D(sdf.Transform2D(plane, sdf.MirrorY()), v2.Vec{X: 0, Y: 0}, v2.Vec{X: 0, Y: 1}), sdf.MirrorY())
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return planes
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}
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