add mounting holes to ablzrSwitchHolder

This commit is contained in:
Octopus Octopus 2022-07-19 10:28:15 -05:00
parent b7b7605af3
commit 8f844a8638
3 changed files with 35 additions and 4 deletions

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13
arcade!shark/go.mod Normal file
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@ -0,0 +1,13 @@
module git.jade.moe/oct2pus/arcade/arcadeshark
go 1.18
require (
github.com/ajstarks/svgo v0.0.0-20200725142600-7a3c8b57fecb // indirect
github.com/deadsy/sdfx v0.0.0-20220508165057-718104295925 // indirect
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 // indirect
github.com/llgcode/draw2d v0.0.0-20200930101115-bfaf5d914d1e // indirect
github.com/yofu/dxf v0.0.0-20190710012328-5a6d1e83f16c // indirect
golang.org/x/image v0.0.0-20210216034530-4410531fe030 // indirect
gonum.org/v1/gonum v0.9.3 // indirect
)

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@ -16,18 +16,34 @@ func main() {
func ablrzButtonAdapter() sdf.SDF3 { func ablrzButtonAdapter() sdf.SDF3 {
base2D, _ := sdf.Circle2D(19.6 / 2) // measured 19.8 base2D, _ := sdf.Circle2D(19.6 / 2) // measured 19.8
base := sdf.Extrude3D(base2D, 3.5-0.9) base := sdf.Extrude3D(base2D, 3.5-0.9)
line := sdf.Box2D(v2.Vec{X: 1.1, Y: 19.8}, 0) line := sdf.Box2D(v2.Vec{X: 1.1, Y: 19.8}, 0)
line = sdf.Union2D(line, sdf.Transform2D(line, sdf.Rotate2d(sdf.DtoR(90)))) line = sdf.Union2D(line, sdf.Transform2D(line, sdf.Rotate2d(sdf.DtoR(90))))
cross := sdf.Extrude3D(line, 1) cross := sdf.Extrude3D(line, 1)
cross = sdf.Transform3D(cross, sdf.Translate3d(v3.Vec{X: 0, Y: 0, Z: base.BoundingBox().Max.Z - cross.BoundingBox().Max.Z})) cross = sdf.Transform3D(cross, sdf.Translate3d(v3.Vec{X: 0, Y: 0, Z: base.BoundingBox().Max.Z - cross.BoundingBox().Max.Z}))
base = sdf.Difference3D(base, cross) base = sdf.Difference3D(base, cross)
return base return base
} }
func ablzrSwitchHolder() sdf.SDF3 { func ablzrSwitchHolder() sdf.SDF3 {
base2D, _ := triangle(38, 34, 4) base2D, _ := triangle(38.5, 34.5, 4)
return sdf.Extrude3D(base2D, 2) choc2D := sdf.Box2D(v2.Vec{X: 13.8, Y: 13.7}, 0)
choc2D = sdf.Transform2D(choc2D, sdf.Translate2d(v2.Vec{X: 0, Y: -base2D.BoundingBox().Max.Y / 4}))
base2D = sdf.Difference2D(base2D, choc2D)
circle3, _ := sdf.Circle2D(3.5 / 2)
circle45, _ := sdf.Circle2D(4.5 / 2)
circles := sdf.Union2D(
sdf.Transform2D(circle45, sdf.Translate2d(v2.Vec{X: 0, Y: base2D.BoundingBox().Max.Y / 1.25})),
sdf.Transform2D(circle3, sdf.Translate2d(v2.Vec{X: base2D.BoundingBox().Max.X / 1.30, Y: -base2D.BoundingBox().Max.Y / 1.30})),
sdf.Transform2D(circle3, sdf.Translate2d(v2.Vec{X: -base2D.BoundingBox().Max.X / 1.30, Y: -base2D.BoundingBox().Max.Y / 1.30})),
)
base2D = sdf.Difference2D(base2D, circles)
return sdf.Extrude3D(base2D, 1.4)
} }
/*func triangle(sides float64) (sdf.SDF2, error) { /*func triangle(sides float64) (sdf.SDF2, error) {
@ -44,6 +60,8 @@ func triangle(base, height, trim float64) (sdf.SDF2, error) {
{X: (base / 2) - (trim / 2), Y: (-height / 2) + trim}, {X: (base / 2) - (trim / 2), Y: (-height / 2) + trim},
{X: (base / 2) - (trim), Y: (-height / 2)}, {X: (base / 2) - (trim), Y: (-height / 2)},
} }
triangle, err := sdf.Polygon2D(dimensions)
return sdf.Polygon2D(dimensions) // this might cause issues lol
triangle = sdf.Center2D(triangle)
return triangle, err
} }