add mounting holes to ablzrSwitchHolder
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@ -0,0 +1,13 @@
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module git.jade.moe/oct2pus/arcade/arcadeshark
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go 1.18
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require (
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github.com/ajstarks/svgo v0.0.0-20200725142600-7a3c8b57fecb // indirect
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github.com/deadsy/sdfx v0.0.0-20220508165057-718104295925 // indirect
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github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 // indirect
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github.com/llgcode/draw2d v0.0.0-20200930101115-bfaf5d914d1e // indirect
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github.com/yofu/dxf v0.0.0-20190710012328-5a6d1e83f16c // indirect
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golang.org/x/image v0.0.0-20210216034530-4410531fe030 // indirect
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gonum.org/v1/gonum v0.9.3 // indirect
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)
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@ -16,18 +16,34 @@ func main() {
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func ablrzButtonAdapter() sdf.SDF3 {
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func ablrzButtonAdapter() sdf.SDF3 {
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base2D, _ := sdf.Circle2D(19.6 / 2) // measured 19.8
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base2D, _ := sdf.Circle2D(19.6 / 2) // measured 19.8
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base := sdf.Extrude3D(base2D, 3.5-0.9)
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base := sdf.Extrude3D(base2D, 3.5-0.9)
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line := sdf.Box2D(v2.Vec{X: 1.1, Y: 19.8}, 0)
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line := sdf.Box2D(v2.Vec{X: 1.1, Y: 19.8}, 0)
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line = sdf.Union2D(line, sdf.Transform2D(line, sdf.Rotate2d(sdf.DtoR(90))))
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line = sdf.Union2D(line, sdf.Transform2D(line, sdf.Rotate2d(sdf.DtoR(90))))
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cross := sdf.Extrude3D(line, 1)
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cross := sdf.Extrude3D(line, 1)
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cross = sdf.Transform3D(cross, sdf.Translate3d(v3.Vec{X: 0, Y: 0, Z: base.BoundingBox().Max.Z - cross.BoundingBox().Max.Z}))
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cross = sdf.Transform3D(cross, sdf.Translate3d(v3.Vec{X: 0, Y: 0, Z: base.BoundingBox().Max.Z - cross.BoundingBox().Max.Z}))
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base = sdf.Difference3D(base, cross)
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base = sdf.Difference3D(base, cross)
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return base
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return base
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}
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}
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func ablzrSwitchHolder() sdf.SDF3 {
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func ablzrSwitchHolder() sdf.SDF3 {
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base2D, _ := triangle(38, 34, 4)
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base2D, _ := triangle(38.5, 34.5, 4)
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return sdf.Extrude3D(base2D, 2)
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choc2D := sdf.Box2D(v2.Vec{X: 13.8, Y: 13.7}, 0)
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choc2D = sdf.Transform2D(choc2D, sdf.Translate2d(v2.Vec{X: 0, Y: -base2D.BoundingBox().Max.Y / 4}))
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base2D = sdf.Difference2D(base2D, choc2D)
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circle3, _ := sdf.Circle2D(3.5 / 2)
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circle45, _ := sdf.Circle2D(4.5 / 2)
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circles := sdf.Union2D(
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sdf.Transform2D(circle45, sdf.Translate2d(v2.Vec{X: 0, Y: base2D.BoundingBox().Max.Y / 1.25})),
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sdf.Transform2D(circle3, sdf.Translate2d(v2.Vec{X: base2D.BoundingBox().Max.X / 1.30, Y: -base2D.BoundingBox().Max.Y / 1.30})),
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sdf.Transform2D(circle3, sdf.Translate2d(v2.Vec{X: -base2D.BoundingBox().Max.X / 1.30, Y: -base2D.BoundingBox().Max.Y / 1.30})),
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)
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base2D = sdf.Difference2D(base2D, circles)
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return sdf.Extrude3D(base2D, 1.4)
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}
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}
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/*func triangle(sides float64) (sdf.SDF2, error) {
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/*func triangle(sides float64) (sdf.SDF2, error) {
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@ -44,6 +60,8 @@ func triangle(base, height, trim float64) (sdf.SDF2, error) {
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{X: (base / 2) - (trim / 2), Y: (-height / 2) + trim},
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{X: (base / 2) - (trim / 2), Y: (-height / 2) + trim},
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{X: (base / 2) - (trim), Y: (-height / 2)},
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{X: (base / 2) - (trim), Y: (-height / 2)},
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}
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}
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triangle, err := sdf.Polygon2D(dimensions)
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return sdf.Polygon2D(dimensions)
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// this might cause issues lol
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triangle = sdf.Center2D(triangle)
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return triangle, err
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}
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}
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