add lil trapezoids to the corners of the walls, move screws a lil

This commit is contained in:
Octopus Octopus 2022-06-30 16:20:20 -05:00
parent 30e8cba298
commit 891d2df875
1 changed files with 18 additions and 11 deletions

View File

@ -8,12 +8,13 @@ import (
const (
BODY_SIZE_X = 300
BODY_SIZE_Y = 215
BODY_SIZE_Z = 2 + 0 + 0 //Top + Walls + Base
BODY_SIZE_Z = 2 + 45 + 0 //Top + Walls + Base
BODY_CURVE = 10
WALL_THICKNESS = 6.9
)
// topPlane produces a 2D top-down image of the fightstick's top panel.
// TODO: need to add countersinks for the screws lol.
func topPlane() sdf.SDF2 {
top := sdf.Box2D(v2.Vec{X: BODY_SIZE_X, Y: BODY_SIZE_Y}, BODY_CURVE)
@ -33,19 +34,26 @@ func topPlane() sdf.SDF2 {
}
// wallsPlane produces a 2D top-down image of the fightstick's walls.
// TODO: use trapezoid to create simpler internal corners for screw holes.
func wallsPlane() sdf.SDF2 {
walls := sdf.Box2D(v2.Vec{X: BODY_SIZE_X, Y: BODY_SIZE_Y}, BODY_CURVE)
body := sdf.Box2D(v2.Vec{X: BODY_SIZE_X - WALL_THICKNESS, Y: BODY_SIZE_Y - WALL_THICKNESS}, BODY_CURVE)
walls = sdf.Difference2D(walls, body)
screwProtrosion := sdf.Box2D(v2.Vec{X: WALL_THICKNESS / 3, Y: WALL_THICKNESS * 2.2}, 0)
rProt := loggedMovement(screwProtrosion, v2.Vec{X: (BODY_SIZE_X / 2) - (WALL_THICKNESS / 1.6), Y: 0}, "right screw protrosion")
lProt := loggedMovement(screwProtrosion, v2.Vec{X: -(BODY_SIZE_X / 2) - -(WALL_THICKNESS / 1.6), Y: 0}, "left screw protrosion")
tProt := sdf.Transform2D(screwProtrosion, sdf.Rotate2d(sdf.DtoR(90)))
bProt := loggedMovement(tProt, v2.Vec{X: 0, Y: -(BODY_SIZE_Y / 2) - -(WALL_THICKNESS / 1.6)}, "bottom screw protrosion")
tProt = loggedMovement(tProt, v2.Vec{X: 0, Y: (BODY_SIZE_Y / 2) - (WALL_THICKNESS / 1.6)}, "top screw protrosion")
walls = sdf.Union2D(walls, rProt, lProt, tProt, bProt)
screwHole := sdf.Box2D(v2.Vec{X: WALL_THICKNESS / 3, Y: WALL_THICKNESS * 2.2}, 0)
rHole := loggedMovement(screwHole, v2.Vec{X: (BODY_SIZE_X / 2) - (WALL_THICKNESS / 1.6), Y: 0}, "right screw hole")
lHole := loggedMovement(screwHole, v2.Vec{X: -(BODY_SIZE_X / 2) - -(WALL_THICKNESS / 1.6), Y: 0}, "left screw hole")
tHole := sdf.Transform2D(screwHole, sdf.Rotate2d(sdf.DtoR(90)))
bHole := loggedMovement(tHole, v2.Vec{X: 0, Y: -(BODY_SIZE_Y / 2) - -(WALL_THICKNESS / 1.6)}, "bottom screw hole")
tHole = loggedMovement(tHole, v2.Vec{X: 0, Y: (BODY_SIZE_Y / 2) - (WALL_THICKNESS / 1.6)}, "top screw hole")
walls = sdf.Union2D(walls, rHole, lHole, tHole, bHole)
corner := trapezoid(v2.Vec{X: WALL_THICKNESS, Y: WALL_THICKNESS}, WALL_THICKNESS)
brCorner := sdf.Transform2D(corner, sdf.Rotate2d(sdf.DtoR(45)))
brCorner = loggedMovement(brCorner, v2.Vec{X: (BODY_SIZE_X / 2) - (WALL_THICKNESS), Y: -(BODY_SIZE_Y / 2) - -(WALL_THICKNESS)}, "bottom right wall corner")
blCorner := sdf.Transform2D(brCorner, sdf.MirrorY())
trCorner := sdf.Transform2D(brCorner, sdf.MirrorX())
tlCorner := sdf.Transform2D(trCorner, sdf.MirrorY())
walls = sdf.Union2D(walls, brCorner, blCorner, trCorner, tlCorner)
screws := screwHoles()
walls = sdf.Difference2D(walls, screws)
@ -54,7 +62,6 @@ func wallsPlane() sdf.SDF2 {
}
// screwHoles produces m4 screwHoles along the sides of the piece.
// TODO: Corners need to be adjusted.
func screwHoles() sdf.SDF2 {
hole, _ := sdf.Circle2D(M4_SCREW_DIAMETER / 2)
holes := make([]sdf.SDF2, 14) // 1 top + 1 bottom + (1 * 2 corners) + 2 right, + 1 center = 7 for one side, 14 for two sides.
@ -68,7 +75,7 @@ func screwHoles() sdf.SDF2 {
holes[0] = sdf.Transform2D(holes[0], sdf.Translate2d(v2.Vec{X: centerOffset, Y: 0}))
holes[1] = sdf.Transform2D(holes[1], sdf.Translate2d(v2.Vec{X: centerOffset, Y: (BODY_SIZE_Y / 2) - (WALL_THICKNESS / buffer)}))
holes[2] = sdf.Transform2D(holes[1], sdf.MirrorX())
holes[3] = sdf.Transform2D(holes[3], sdf.Translate2d(v2.Vec{X: (BODY_SIZE_X / 2) - (WALL_THICKNESS / buffer), Y: (BODY_SIZE_Y / 2) - (WALL_THICKNESS / buffer)}))
holes[3] = sdf.Transform2D(holes[3], sdf.Translate2d(v2.Vec{X: (BODY_SIZE_X / 2) - (WALL_THICKNESS), Y: (BODY_SIZE_Y / 2) - (WALL_THICKNESS)}))
holes[4] = sdf.Transform2D(holes[3], sdf.MirrorX())
holes[5] = sdf.Transform2D(holes[5], sdf.Translate2d(v2.Vec{X: (BODY_SIZE_X / 2) - (WALL_THICKNESS / buffer), Y: sideOffset}))
holes[6] = sdf.Transform2D(holes[5], sdf.MirrorX())