include a (commented out) test for hole sizes/neutrik
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@ -13,10 +13,11 @@ func main() {
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bottoms := split2DPlane(bottomPlane())
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render.RenderDXF(topPlane(), 600, "top.dxf")
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render.RenderDXF(wallsPlane(), 600, "walls.dxf")
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//render.ToSTL(holeTest(), 400, "neutrikTest.stl", dc.NewDualContouringDefault())
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render.ToSTL(wallFrontRight(), 400, "wallfrontright.stl", dc.NewDualContouringDefault())
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render.ToSTL(wallBackLeft(), 400, "wallbackleft.stl", dc.NewDualContouringDefault())
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render.ToSTL(wallBackRight(), 400, "wallbackright.stl", dc.NewDualContouringDefault())
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render.ToSTL(wallFrontLeft(), 400, "wallfrontleft.stl", dc.NewDualContouringDefault())
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render.ToSTL(wallFrontRight(), 400, "wallfrontright.stl", dc.NewDualContouringDefault())
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render.ToSTL(innerWall(), 400, "innerwall.stl", dc.NewDualContouringDefault())
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for i, ele := range tops {
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render.ToSTL(sdf.Extrude3D(ele, 3), 400, "top-"+strconv.Itoa(i)+".stl", dc.NewDualContouringDefault())
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@ -0,0 +1,16 @@
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package main
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import (
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"github.com/deadsy/sdfx/sdf"
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v2 "github.com/deadsy/sdfx/vec/v2"
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)
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// test button diameter and neutrik holes
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func holeTest() sdf.SDF3 {
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body := sdf.Box2D(v2.Vec{X: 60, Y: 40}, 0)
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body = sdf.Difference2D(body, sdf.Transform2D(neutrik(), sdf.Translate2d(v2.Vec{X: -16, Y: 0})))
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button, _ := sdf.Circle2D(BUTTON30_DIAMETER / 2)
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body = sdf.Difference2D(body, sdf.Transform2D(button, sdf.Translate2d(v2.Vec{X: 13, Y: 0})))
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return sdf.Extrude3D(body, 2)
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}
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