move screwHoles() to clusters.go

This commit is contained in:
Octopus Octopus 2022-07-07 12:11:25 -05:00
parent 321647b757
commit 53d49094f5
2 changed files with 30 additions and 27 deletions

View File

@ -76,32 +76,6 @@ func innerWallPlane() sdf.SDF2 {
return wall
}
// screwHoles produces m4 screwHoles along the sides of the piece.
func screwHoles() sdf.SDF2 {
hole, _ := sdf.Circle2D(M4_SCREW_DIAMETER / 2)
holes := make([]sdf.SDF2, 14) // 1 top + 1 bottom + (1 * 2 corners) + 2 right, + 1 center = 7 for one side, 14 for two sides.
for i := range holes {
holes[i] = hole
}
centerOffset := 3.0
sideOffset := 4.0
buffer := 2.5
// right side
holes[0] = sdf.Transform2D(holes[0], sdf.Translate2d(v2.Vec{X: centerOffset, Y: 0}))
holes[1] = sdf.Transform2D(holes[1], sdf.Translate2d(v2.Vec{X: centerOffset, Y: (BODY_SIZE_Y / 2) - (WALL_THICKNESS / buffer)}))
holes[2] = sdf.Transform2D(holes[1], sdf.MirrorX())
holes[3] = sdf.Transform2D(holes[3], sdf.Translate2d(v2.Vec{X: (BODY_SIZE_X / 2) - (WALL_THICKNESS), Y: (BODY_SIZE_Y / 2) - (WALL_THICKNESS)}))
holes[4] = sdf.Transform2D(holes[3], sdf.MirrorX())
holes[5] = sdf.Transform2D(holes[5], sdf.Translate2d(v2.Vec{X: (BODY_SIZE_X / 2) - (WALL_THICKNESS / buffer), Y: sideOffset}))
holes[6] = sdf.Transform2D(holes[5], sdf.MirrorX())
for o := 0; o < len(holes)/2; o++ {
holes[o+len(holes)/2] = sdf.Transform2D(holes[o], sdf.MirrorY())
}
return sdf.Union2D(holes...)
}
// wallCorner returns one corner of the wall.
func wallCornerPlane() sdf.SDF2 {
segmentPlane := wallsPlane()

View File

@ -10,6 +10,7 @@ import (
const (
BUTTON30_DIAMETER = 30.5
BUTTON24_DIAMETER = 24.5
M3_SCREW_DIAMETER = 3.2
M4_SCREW_DIAMETER = 4
JOYSTICK_HOLE_DIAMETER = 24
)
@ -77,7 +78,7 @@ func neutrik() sdf.SDF2 {
if err != nil {
log.Printf("error: %v\n", err)
}
m3Screw, err := sdf.Circle2D(3.2 / 2)
m3Screw, err := sdf.Circle2D(M3_SCREW_DIAMETER / 2)
if err != nil {
log.Printf("error: %v\n", err)
}
@ -85,3 +86,31 @@ func neutrik() sdf.SDF2 {
neutrik2D = sdf.Union2D(neutrik2D, sdf.Transform2D(m3Screw, sdf.Translate2d(v2.Vec{X: 19.1 / 2, Y: -24 / 2})))
return neutrik2D
}
// screwHoles produces m4 screwHoles along the sides of the piece.
func screwHoles() sdf.SDF2 {
hole, _ := sdf.Circle2D(M4_SCREW_DIAMETER / 2)
holeCenter, _ := sdf.Circle2D(M3_SCREW_DIAMETER / 2)
holes := make([]sdf.SDF2, 14) // 1 top + 1 bottom + (1 * 2 corners) + 2 right, + 1 center = 7 for one side, 14 for two sides.
for i := range holes {
holes[i] = hole
}
centerOffset := 3.0
sideOffset := 4.0
buffer := 2.5
// right side
holes[0] = holeCenter
holes[0] = sdf.Transform2D(holes[0], sdf.Translate2d(v2.Vec{X: centerOffset, Y: 0}))
holes[1] = sdf.Transform2D(holes[1], sdf.Translate2d(v2.Vec{X: centerOffset, Y: (BODY_SIZE_Y / 2) - (WALL_THICKNESS / buffer)}))
holes[2] = sdf.Transform2D(holes[1], sdf.MirrorX())
holes[3] = sdf.Transform2D(holes[3], sdf.Translate2d(v2.Vec{X: (BODY_SIZE_X / 2) - (WALL_THICKNESS), Y: (BODY_SIZE_Y / 2) - (WALL_THICKNESS)}))
holes[4] = sdf.Transform2D(holes[3], sdf.MirrorX())
holes[5] = sdf.Transform2D(holes[5], sdf.Translate2d(v2.Vec{X: (BODY_SIZE_X / 2) - (WALL_THICKNESS / buffer), Y: sideOffset}))
holes[6] = sdf.Transform2D(holes[5], sdf.MirrorX())
for o := 0; o < len(holes)/2; o++ {
holes[o+len(holes)/2] = sdf.Transform2D(holes[o], sdf.MirrorY())
}
return sdf.Union2D(holes...)
}