move screwHoles() to clusters.go
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321647b757
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@ -76,32 +76,6 @@ func innerWallPlane() sdf.SDF2 {
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return wall
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}
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// screwHoles produces m4 screwHoles along the sides of the piece.
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func screwHoles() sdf.SDF2 {
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hole, _ := sdf.Circle2D(M4_SCREW_DIAMETER / 2)
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holes := make([]sdf.SDF2, 14) // 1 top + 1 bottom + (1 * 2 corners) + 2 right, + 1 center = 7 for one side, 14 for two sides.
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for i := range holes {
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holes[i] = hole
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}
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centerOffset := 3.0
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sideOffset := 4.0
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buffer := 2.5
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// right side
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holes[0] = sdf.Transform2D(holes[0], sdf.Translate2d(v2.Vec{X: centerOffset, Y: 0}))
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holes[1] = sdf.Transform2D(holes[1], sdf.Translate2d(v2.Vec{X: centerOffset, Y: (BODY_SIZE_Y / 2) - (WALL_THICKNESS / buffer)}))
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holes[2] = sdf.Transform2D(holes[1], sdf.MirrorX())
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holes[3] = sdf.Transform2D(holes[3], sdf.Translate2d(v2.Vec{X: (BODY_SIZE_X / 2) - (WALL_THICKNESS), Y: (BODY_SIZE_Y / 2) - (WALL_THICKNESS)}))
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holes[4] = sdf.Transform2D(holes[3], sdf.MirrorX())
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holes[5] = sdf.Transform2D(holes[5], sdf.Translate2d(v2.Vec{X: (BODY_SIZE_X / 2) - (WALL_THICKNESS / buffer), Y: sideOffset}))
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holes[6] = sdf.Transform2D(holes[5], sdf.MirrorX())
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for o := 0; o < len(holes)/2; o++ {
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holes[o+len(holes)/2] = sdf.Transform2D(holes[o], sdf.MirrorY())
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}
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return sdf.Union2D(holes...)
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}
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// wallCorner returns one corner of the wall.
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func wallCornerPlane() sdf.SDF2 {
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segmentPlane := wallsPlane()
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@ -10,6 +10,7 @@ import (
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const (
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BUTTON30_DIAMETER = 30.5
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BUTTON24_DIAMETER = 24.5
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M3_SCREW_DIAMETER = 3.2
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M4_SCREW_DIAMETER = 4
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JOYSTICK_HOLE_DIAMETER = 24
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)
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@ -77,7 +78,7 @@ func neutrik() sdf.SDF2 {
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if err != nil {
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log.Printf("error: %v\n", err)
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}
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m3Screw, err := sdf.Circle2D(3.2 / 2)
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m3Screw, err := sdf.Circle2D(M3_SCREW_DIAMETER / 2)
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if err != nil {
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log.Printf("error: %v\n", err)
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}
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@ -85,3 +86,31 @@ func neutrik() sdf.SDF2 {
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neutrik2D = sdf.Union2D(neutrik2D, sdf.Transform2D(m3Screw, sdf.Translate2d(v2.Vec{X: 19.1 / 2, Y: -24 / 2})))
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return neutrik2D
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}
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// screwHoles produces m4 screwHoles along the sides of the piece.
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func screwHoles() sdf.SDF2 {
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hole, _ := sdf.Circle2D(M4_SCREW_DIAMETER / 2)
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holeCenter, _ := sdf.Circle2D(M3_SCREW_DIAMETER / 2)
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holes := make([]sdf.SDF2, 14) // 1 top + 1 bottom + (1 * 2 corners) + 2 right, + 1 center = 7 for one side, 14 for two sides.
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for i := range holes {
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holes[i] = hole
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}
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centerOffset := 3.0
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sideOffset := 4.0
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buffer := 2.5
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// right side
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holes[0] = holeCenter
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holes[0] = sdf.Transform2D(holes[0], sdf.Translate2d(v2.Vec{X: centerOffset, Y: 0}))
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holes[1] = sdf.Transform2D(holes[1], sdf.Translate2d(v2.Vec{X: centerOffset, Y: (BODY_SIZE_Y / 2) - (WALL_THICKNESS / buffer)}))
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holes[2] = sdf.Transform2D(holes[1], sdf.MirrorX())
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holes[3] = sdf.Transform2D(holes[3], sdf.Translate2d(v2.Vec{X: (BODY_SIZE_X / 2) - (WALL_THICKNESS), Y: (BODY_SIZE_Y / 2) - (WALL_THICKNESS)}))
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holes[4] = sdf.Transform2D(holes[3], sdf.MirrorX())
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holes[5] = sdf.Transform2D(holes[5], sdf.Translate2d(v2.Vec{X: (BODY_SIZE_X / 2) - (WALL_THICKNESS / buffer), Y: sideOffset}))
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holes[6] = sdf.Transform2D(holes[5], sdf.MirrorX())
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for o := 0; o < len(holes)/2; o++ {
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holes[o+len(holes)/2] = sdf.Transform2D(holes[o], sdf.MirrorY())
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}
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return sdf.Union2D(holes...)
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}
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