move functions out of top, minor tweaks
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65ee49f1fb
commit
4c2e14abcd
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@ -0,0 +1,25 @@
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package main
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import (
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"log"
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"github.com/deadsy/sdfx/sdf"
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)
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func loggedMovement(input sdf.SDF2, displacement sdf.V2, label string) sdf.SDF2 {
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output := sdf.Transform2D(input, sdf.Translate2d(displacement))
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log.Printf("Moving %v by X: %v, Y: %v\n", label, displacement.X, displacement.Y)
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return output
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}
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func splitPlane() map[string]sdf.SDF2 {
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planes := make(map[string]sdf.SDF2)
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original := topPlane()
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x, y := original.BoundingBox().Max.X*2, original.BoundingBox().Max.Y*2
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cutout := sdf.Box2D(sdf.V2{X: x, Y: y}, 0)
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cOLeft := sdf.Transform2D(cutout, sdf.Translate2d(sdf.V2{X: x / 2, Y: 0}))
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cORight := sdf.Transform2D(cutout, sdf.Translate2d(sdf.V2{X: -x / 2, Y: 0}))
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planes["left"] = sdf.Difference2D(original, cOLeft)
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planes["right"] = sdf.Difference2D(original, cORight)
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return planes
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}
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@ -0,0 +1,63 @@
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package main
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import "github.com/deadsy/sdfx/sdf"
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const (
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BUTTON30_DIAMETER = 30
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BUTTON24_DIAMETER = 24
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M4_SCREW_DIAMETER = 4
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JOYSTICK_HOLE_DIAMETER = 24
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)
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// referenced from http://www.slagcoin.com/joystick/layout.html
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func buttonRows() sdf.SDF2 {
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buttons := make([]sdf.SDF2, 4)
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for i := range buttons {
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buttons[i], _ = sdf.Circle2D(BUTTON30_DIAMETER / 2)
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}
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buttons[1] = sdf.Transform2D(buttons[1], sdf.Translate2d(sdf.V2{X: 31.25, Y: 9 + 9}))
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buttons[2] = sdf.Transform2D(buttons[2], sdf.Translate2d(sdf.V2{X: 31.25 + 35, Y: 9}))
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buttons[3] = sdf.Transform2D(buttons[3], sdf.Translate2d(sdf.V2{X: 31.25 + 35 + 35, Y: 0}))
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bottomRow := sdf.Union2D(buttons...)
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topRow := bottomRow
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topRow = sdf.Transform2D(topRow, sdf.Translate2d(sdf.V2{X: 0, Y: 9 + 9 + 21}))
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buttonRows := sdf.Union2D(topRow, bottomRow)
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// this is done to recenter these parts for easier work on the topPlane
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//buttonRows = sdf.Transform2D(buttonRows, sdf.Translate2d(sdf.V2{X: -(31.25 + 35 + 35) / 2, Y: -(9 + 9 + 21 + 9 + 9) / 2}))
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buttonRows = sdf.Center2D(buttonRows)
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return buttonRows
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}
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func functionRow() sdf.SDF2 {
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spacing := 30.0
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buttonCount := 4
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buttons := make([]sdf.SDF2, buttonCount)
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for i := range buttons {
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buttons[i], _ = sdf.Circle2D(BUTTON24_DIAMETER / 2)
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buttons[i] = sdf.Transform2D(buttons[i], sdf.Translate2d(sdf.V2{X: spacing * float64(i), Y: 0}))
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}
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functionRow := sdf.Union2D(buttons...)
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//functionRow = sdf.Transform2D(functionRow, sdf.Translate2d(sdf.V2{X: -(spacing * float64(buttonCount) / 2), Y: 0}))
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functionRow = sdf.Center2D(functionRow)
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return functionRow
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}
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// https://support.focusattack.com/hc/en-us/articles/360015744451-Sanwa-JLF-P1-Mounting-Plate-Measurements
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// reference for screw hole mounting points
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func joystick(holeSpacing sdf.V2) sdf.SDF2 {
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holes := make([]sdf.SDF2, 4)
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for i := range holes {
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holes[i], _ = sdf.Circle2D(M4_SCREW_DIAMETER / 2)
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}
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holes[0] = sdf.Transform2D(holes[0], sdf.Translate2d(sdf.V2{X: holeSpacing.X / 2, Y: holeSpacing.Y / 2}))
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holes[1] = sdf.Transform2D(holes[1], sdf.Translate2d(sdf.V2{X: -holeSpacing.X / 2, Y: holeSpacing.Y / 2}))
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holes[2] = sdf.Transform2D(holes[2], sdf.Translate2d(sdf.V2{X: holeSpacing.X / 2, Y: -holeSpacing.Y / 2}))
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holes[3] = sdf.Transform2D(holes[3], sdf.Translate2d(sdf.V2{X: -holeSpacing.X / 2, Y: -holeSpacing.Y / 2}))
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joystickHole, _ := sdf.Circle2D(JOYSTICK_HOLE_DIAMETER / 2)
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holes = append(holes, joystickHole)
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return sdf.Union2D(holes...)
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}
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@ -1,14 +1,12 @@
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package main
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import (
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"log"
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"github.com/deadsy/sdfx/sdf"
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)
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func topPlane() sdf.SDF2 {
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top := sdf.Box2D(sdf.V2{X: 330, Y: 200}, 10)
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joystick := joystick()
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joystick := joystick(sdf.V2{X: 84, Y: 10 + 10 + 20}) // as listed on jlfmeasure.jpg
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joystick = sdf.Transform2D(joystick, sdf.Rotate2d(sdf.DtoR(90)))
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joystick = loggedMovement(joystick, sdf.V2{X: -top.BoundingBox().Max.X / 2, Y: top.BoundingBox().Max.Y / 7}, "joystick")
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top = sdf.Difference2D(top, joystick)
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@ -22,79 +20,5 @@ func topPlane() sdf.SDF2 {
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auxillaryButtons = loggedMovement(auxillaryButtons, sdf.V2{X: -top.BoundingBox().Max.X / 2.4, Y: 4 * (top.BoundingBox().Max.Y / 5)}, "function cluster")
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top = sdf.Difference2D(top, auxillaryButtons)
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return top
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}
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func splitPlane() map[string]sdf.SDF2 {
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planes := make(map[string]sdf.SDF2)
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original := topPlane()
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x, y := original.BoundingBox().Max.X*2, original.BoundingBox().Max.Y*2
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cutout := sdf.Box2D(sdf.V2{X: x, Y: y}, 0)
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cOLeft := sdf.Transform2D(cutout, sdf.Translate2d(sdf.V2{X: x / 2, Y: 0}))
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cORight := sdf.Transform2D(cutout, sdf.Translate2d(sdf.V2{X: -x / 2, Y: 0}))
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planes["left"] = sdf.Difference2D(original, cOLeft)
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planes["right"] = sdf.Difference2D(original, cORight)
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return planes
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}
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const M4_SCREW_DIAMETER = 4
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const JOYSTICK_TOP_PANEL_HOLE_DIAMETER = 24
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// https://support.focusattack.com/hc/en-us/articles/360015744451-Sanwa-JLF-P1-Mounting-Plate-Measurements
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// reference for screw hole mounting points
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func joystick() sdf.SDF2 {
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holes := make([]sdf.SDF2, 4)
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for i := range holes {
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holes[i], _ = sdf.Circle2D(M4_SCREW_DIAMETER / 2)
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}
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holes[0] = sdf.Transform2D(holes[0], sdf.Translate2d(sdf.V2{X: 36.5, Y: 20}))
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holes[1] = sdf.Transform2D(holes[1], sdf.Translate2d(sdf.V2{X: -36.5, Y: 20}))
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holes[2] = sdf.Transform2D(holes[2], sdf.Translate2d(sdf.V2{X: 36.5, Y: -20}))
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holes[3] = sdf.Transform2D(holes[3], sdf.Translate2d(sdf.V2{X: -36.5, Y: -20}))
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joystickHole, _ := sdf.Circle2D(JOYSTICK_TOP_PANEL_HOLE_DIAMETER / 2)
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holes = append(holes, joystickHole)
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return sdf.Union2D(holes...)
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}
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const BUTTON_ROW_DIAMETER = 30
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// referenced from http://www.slagcoin.com/joystick/layout.html
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func buttonRows() sdf.SDF2 {
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buttons := make([]sdf.SDF2, 4)
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for i := range buttons {
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buttons[i], _ = sdf.Circle2D(BUTTON_ROW_DIAMETER / 2)
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}
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buttons[1] = sdf.Transform2D(buttons[1], sdf.Translate2d(sdf.V2{X: 31.25, Y: 9 + 9}))
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buttons[2] = sdf.Transform2D(buttons[2], sdf.Translate2d(sdf.V2{X: 31.25 + 35, Y: 9}))
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buttons[3] = sdf.Transform2D(buttons[3], sdf.Translate2d(sdf.V2{X: 31.25 + 35 + 35, Y: 0}))
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bottomRow := sdf.Union2D(buttons...)
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topRow := bottomRow
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topRow = sdf.Transform2D(topRow, sdf.Translate2d(sdf.V2{X: 0, Y: 9 + 9 + 21}))
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buttonRows := sdf.Union2D(topRow, bottomRow)
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// this is done to recenter these parts for easier work on the topPlane
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buttonRows = sdf.Transform2D(buttonRows, sdf.Translate2d(sdf.V2{X: -(31.25 + 35 + 35) / 2, Y: -(9 + 9 + 21 + 9 + 9) / 2}))
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return buttonRows
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}
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const FUNCTION_ROW_DIAMETER = 24
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func functionRow() sdf.SDF2 {
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spacing := 30.0
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buttonCount := 4
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buttons := make([]sdf.SDF2, buttonCount)
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for i := range buttons {
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buttons[i], _ = sdf.Circle2D(FUNCTION_ROW_DIAMETER / 2)
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buttons[i] = sdf.Transform2D(buttons[i], sdf.Translate2d(sdf.V2{X: spacing * float64(i), Y: 0}))
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}
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functionRow := sdf.Union2D(buttons...)
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functionRow = sdf.Transform2D(functionRow, sdf.Translate2d(sdf.V2{X: -(spacing * float64(buttonCount) / 2), Y: 0}))
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return functionRow
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}
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func loggedMovement(input sdf.SDF2, displacement sdf.V2, label string) sdf.SDF2 {
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output := sdf.Transform2D(input, sdf.Translate2d(displacement))
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log.Printf("Moving %v by X: %v, Y: %v\n", label, displacement.X, displacement.Y)
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return output
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}
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