add stand-offs to switch holder
This commit is contained in:
parent
f510d71b08
commit
27cad5110d
Binary file not shown.
|
@ -31,7 +31,6 @@ func ablrzButtonAdapter() sdf.SDF3 {
|
||||||
func ablzrSwitchHolder() sdf.SDF3 {
|
func ablzrSwitchHolder() sdf.SDF3 {
|
||||||
base2D, _ := triangle(38.5, 34.5, 4)
|
base2D, _ := triangle(38.5, 34.5, 4)
|
||||||
|
|
||||||
// last test was at 13.7/13.6
|
|
||||||
choc2D := sdf.Box2D(v2.Vec{X: 13.85, Y: 13.75}, 0)
|
choc2D := sdf.Box2D(v2.Vec{X: 13.85, Y: 13.75}, 0)
|
||||||
choc2D = sdf.Transform2D(choc2D, sdf.Translate2d(v2.Vec{X: 0, Y: -base2D.BoundingBox().Max.Y / 4}))
|
choc2D = sdf.Transform2D(choc2D, sdf.Translate2d(v2.Vec{X: 0, Y: -base2D.BoundingBox().Max.Y / 4}))
|
||||||
base2D = sdf.Difference2D(base2D, choc2D)
|
base2D = sdf.Difference2D(base2D, choc2D)
|
||||||
|
@ -43,9 +42,24 @@ func ablzrSwitchHolder() sdf.SDF3 {
|
||||||
sdf.Transform2D(circle3, sdf.Translate2d(v2.Vec{X: base2D.BoundingBox().Max.X / 1.30, Y: -base2D.BoundingBox().Max.Y / 1.30})),
|
sdf.Transform2D(circle3, sdf.Translate2d(v2.Vec{X: base2D.BoundingBox().Max.X / 1.30, Y: -base2D.BoundingBox().Max.Y / 1.30})),
|
||||||
sdf.Transform2D(circle3, sdf.Translate2d(v2.Vec{X: -base2D.BoundingBox().Max.X / 1.30, Y: -base2D.BoundingBox().Max.Y / 1.30})),
|
sdf.Transform2D(circle3, sdf.Translate2d(v2.Vec{X: -base2D.BoundingBox().Max.X / 1.30, Y: -base2D.BoundingBox().Max.Y / 1.30})),
|
||||||
)
|
)
|
||||||
base2D = sdf.Difference2D(base2D, circles)
|
|
||||||
|
|
||||||
return sdf.Extrude3D(base2D, 1.4)
|
base2D = sdf.Difference2D(base2D, circles)
|
||||||
|
mount3, _ := sdf.Circle2D(5.5 / 2)
|
||||||
|
mount45, _ := sdf.Circle2D(6.5 / 2)
|
||||||
|
mounts := sdf.Union2D(
|
||||||
|
sdf.Transform2D(mount45, sdf.Translate2d(v2.Vec{X: 0, Y: base2D.BoundingBox().Max.Y / 1.25})),
|
||||||
|
sdf.Transform2D(mount3, sdf.Translate2d(v2.Vec{X: base2D.BoundingBox().Max.X / 1.30, Y: -base2D.BoundingBox().Max.Y / 1.30})),
|
||||||
|
sdf.Transform2D(mount3, sdf.Translate2d(v2.Vec{X: -base2D.BoundingBox().Max.X / 1.30, Y: -base2D.BoundingBox().Max.Y / 1.30})),
|
||||||
|
)
|
||||||
|
|
||||||
|
mounts = sdf.Difference2D(mounts, circles)
|
||||||
|
|
||||||
|
pegs := sdf.Extrude3D(mounts, 3)
|
||||||
|
base := sdf.Extrude3D(base2D, 1.6)
|
||||||
|
|
||||||
|
pegs = sdf.Transform3D(pegs, sdf.Translate3d(v3.Vec{X: 0, Y: 0, Z: -base.BoundingBox().Max.Z + pegs.BoundingBox().Max.Z}))
|
||||||
|
|
||||||
|
return sdf.Union3D(base, pegs)
|
||||||
}
|
}
|
||||||
|
|
||||||
/*func triangle(sides float64) (sdf.SDF2, error) {
|
/*func triangle(sides float64) (sdf.SDF2, error) {
|
||||||
|
|
Loading…
Reference in New Issue