rows.go -> clusters.go, change sdf.V2 to v2.Vec
This commit is contained in:
parent
7147f374ad
commit
0cf0235342
|
@ -1,6 +1,9 @@
|
|||
package main
|
||||
|
||||
import "github.com/deadsy/sdfx/sdf"
|
||||
import (
|
||||
"github.com/deadsy/sdfx/sdf"
|
||||
v2 "github.com/deadsy/sdfx/vec/v2"
|
||||
)
|
||||
|
||||
const (
|
||||
BUTTON30_DIAMETER = 30
|
||||
|
@ -9,54 +12,55 @@ const (
|
|||
JOYSTICK_HOLE_DIAMETER = 24
|
||||
)
|
||||
|
||||
// referenced from http://www.slagcoin.com/joystick/layout.html
|
||||
|
||||
// buttonRow is the face button cluster.
|
||||
// referenced from http://www.slagcoin.com/joystick/layout.html,
|
||||
// measurements are slant36_l.png, does not consider stick distance.
|
||||
func buttonRows() sdf.SDF2 {
|
||||
buttons := make([]sdf.SDF2, 4)
|
||||
for i := range buttons {
|
||||
buttons[i], _ = sdf.Circle2D(BUTTON30_DIAMETER / 2)
|
||||
}
|
||||
buttons[1] = sdf.Transform2D(buttons[1], sdf.Translate2d(sdf.V2{X: 31.25, Y: 9 + 9}))
|
||||
buttons[2] = sdf.Transform2D(buttons[2], sdf.Translate2d(sdf.V2{X: 31.25 + 35, Y: 9}))
|
||||
buttons[3] = sdf.Transform2D(buttons[3], sdf.Translate2d(sdf.V2{X: 31.25 + 35 + 35, Y: 0}))
|
||||
buttons[1] = sdf.Transform2D(buttons[1], sdf.Translate2d(v2.Vec{X: 31.25, Y: 9 + 9}))
|
||||
buttons[2] = sdf.Transform2D(buttons[2], sdf.Translate2d(v2.Vec{X: 31.25 + 35, Y: 9}))
|
||||
buttons[3] = sdf.Transform2D(buttons[3], sdf.Translate2d(v2.Vec{X: 31.25 + 35 + 35, Y: 0}))
|
||||
bottomRow := sdf.Union2D(buttons...)
|
||||
topRow := bottomRow
|
||||
topRow = sdf.Transform2D(topRow, sdf.Translate2d(sdf.V2{X: 0, Y: 9 + 9 + 21}))
|
||||
topRow = sdf.Transform2D(topRow, sdf.Translate2d(v2.Vec{X: 0, Y: 9 + 9 + 21}))
|
||||
|
||||
buttonRows := sdf.Union2D(topRow, bottomRow)
|
||||
// this is done to recenter these parts for easier work on the topPlane
|
||||
//buttonRows = sdf.Transform2D(buttonRows, sdf.Translate2d(sdf.V2{X: -(31.25 + 35 + 35) / 2, Y: -(9 + 9 + 21 + 9 + 9) / 2}))
|
||||
//buttonRows = sdf.Transform2D(buttonRows, sdf.Translate2d(v2.Vec{X: -(31.25 + 35 + 35) / 2, Y: -(9 + 9 + 21 + 9 + 9) / 2}))
|
||||
buttonRows = sdf.Center2D(buttonRows)
|
||||
|
||||
return buttonRows
|
||||
}
|
||||
|
||||
// functionRow is the start/select/home/capture cluster.
|
||||
func functionRow() sdf.SDF2 {
|
||||
spacing := 30.0
|
||||
buttonCount := 4
|
||||
buttons := make([]sdf.SDF2, buttonCount)
|
||||
for i := range buttons {
|
||||
buttons[i], _ = sdf.Circle2D(BUTTON24_DIAMETER / 2)
|
||||
buttons[i] = sdf.Transform2D(buttons[i], sdf.Translate2d(sdf.V2{X: spacing * float64(i), Y: 0}))
|
||||
buttons[i] = sdf.Transform2D(buttons[i], sdf.Translate2d(v2.Vec{X: spacing * float64(i), Y: 0}))
|
||||
}
|
||||
functionRow := sdf.Union2D(buttons...)
|
||||
//functionRow = sdf.Transform2D(functionRow, sdf.Translate2d(sdf.V2{X: -(spacing * float64(buttonCount) / 2), Y: 0}))
|
||||
//functionRow = sdf.Transform2D(functionRow, sdf.Translate2d(v2.Vec{X: -(spacing * float64(buttonCount) / 2), Y: 0}))
|
||||
functionRow = sdf.Center2D(functionRow)
|
||||
return functionRow
|
||||
}
|
||||
|
||||
// https://support.focusattack.com/hc/en-us/articles/360015744451-Sanwa-JLF-P1-Mounting-Plate-Measurements
|
||||
// reference for screw hole mounting points
|
||||
|
||||
func joystick(holeSpacing sdf.V2) sdf.SDF2 {
|
||||
func joystick(holeSpacing v2.Vec) sdf.SDF2 {
|
||||
holes := make([]sdf.SDF2, 4)
|
||||
for i := range holes {
|
||||
holes[i], _ = sdf.Circle2D(M4_SCREW_DIAMETER / 2)
|
||||
}
|
||||
holes[0] = sdf.Transform2D(holes[0], sdf.Translate2d(sdf.V2{X: holeSpacing.X / 2, Y: holeSpacing.Y / 2}))
|
||||
holes[1] = sdf.Transform2D(holes[1], sdf.Translate2d(sdf.V2{X: -holeSpacing.X / 2, Y: holeSpacing.Y / 2}))
|
||||
holes[2] = sdf.Transform2D(holes[2], sdf.Translate2d(sdf.V2{X: holeSpacing.X / 2, Y: -holeSpacing.Y / 2}))
|
||||
holes[3] = sdf.Transform2D(holes[3], sdf.Translate2d(sdf.V2{X: -holeSpacing.X / 2, Y: -holeSpacing.Y / 2}))
|
||||
holes[0] = sdf.Transform2D(holes[0], sdf.Translate2d(v2.Vec{X: holeSpacing.X / 2, Y: holeSpacing.Y / 2}))
|
||||
holes[1] = sdf.Transform2D(holes[1], sdf.Translate2d(v2.Vec{X: -holeSpacing.X / 2, Y: holeSpacing.Y / 2}))
|
||||
holes[2] = sdf.Transform2D(holes[2], sdf.Translate2d(v2.Vec{X: holeSpacing.X / 2, Y: -holeSpacing.Y / 2}))
|
||||
holes[3] = sdf.Transform2D(holes[3], sdf.Translate2d(v2.Vec{X: -holeSpacing.X / 2, Y: -holeSpacing.Y / 2}))
|
||||
joystickHole, _ := sdf.Circle2D(JOYSTICK_HOLE_DIAMETER / 2)
|
||||
holes = append(holes, joystickHole)
|
||||
return sdf.Union2D(holes...)
|
Loading…
Reference in New Issue